WARNING: USE_CMAKE is deprecated; use devel/cmake/build.mk instead. ===> Building for fallingtime-1.0.2nb14 [ 1%] Building C object chipmunk/src/CMakeFiles/chipmunk_static.dir/chipmunk.c.o { cd /Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/src && /Users/pbulk/build/games/fallingtime/work/.cwrapper/bin/clang -I/Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/include -pipe -Os -I/opt/pkg/include/SDL2 -I/opt/pkg/include -I/opt/pkg/include/ncurses -I/opt/pkg/include/harfbuzz -I/opt/pkg/include/glib-2.0 -I/opt/pkg/include/gio-unix-2.0 -I/opt/pkg/lib/glib-2.0/include -I/opt/pkg/include/freetype2 -arch arm64 -isysroot /Applications/Xcode-13.4.1.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX12.3.sdk -mmacosx-version-min=12.3 -std=c99 -MD -MT chipmunk/src/CMakeFiles/chipmunk_static.dir/chipmunk.c.o -MF CMakeFiles/chipmunk_static.dir/chipmunk.c.o.d -o CMakeFiles/chipmunk_static.dir/chipmunk.c.o -c /Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/src/chipmunk.c } || exit $? [ 3%] Building C object chipmunk/src/CMakeFiles/chipmunk_static.dir/cpArbiter.c.o { cd /Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/src && /Users/pbulk/build/games/fallingtime/work/.cwrapper/bin/clang -I/Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/include -pipe -Os -I/opt/pkg/include/SDL2 -I/opt/pkg/include -I/opt/pkg/include/ncurses -I/opt/pkg/include/harfbuzz -I/opt/pkg/include/glib-2.0 -I/opt/pkg/include/gio-unix-2.0 -I/opt/pkg/lib/glib-2.0/include -I/opt/pkg/include/freetype2 -arch arm64 -isysroot /Applications/Xcode-13.4.1.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX12.3.sdk -mmacosx-version-min=12.3 -std=c99 -MD -MT chipmunk/src/CMakeFiles/chipmunk_static.dir/cpArbiter.c.o -MF CMakeFiles/chipmunk_static.dir/cpArbiter.c.o.d -o CMakeFiles/chipmunk_static.dir/cpArbiter.c.o -c /Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/src/cpArbiter.c } || exit $? [ 5%] Building C object chipmunk/src/CMakeFiles/chipmunk_static.dir/cpArray.c.o { cd /Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/src && /Users/pbulk/build/games/fallingtime/work/.cwrapper/bin/clang -I/Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/include -pipe -Os -I/opt/pkg/include/SDL2 -I/opt/pkg/include -I/opt/pkg/include/ncurses -I/opt/pkg/include/harfbuzz -I/opt/pkg/include/glib-2.0 -I/opt/pkg/include/gio-unix-2.0 -I/opt/pkg/lib/glib-2.0/include -I/opt/pkg/include/freetype2 -arch arm64 -isysroot /Applications/Xcode-13.4.1.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX12.3.sdk -mmacosx-version-min=12.3 -std=c99 -MD -MT chipmunk/src/CMakeFiles/chipmunk_static.dir/cpArray.c.o -MF CMakeFiles/chipmunk_static.dir/cpArray.c.o.d -o CMakeFiles/chipmunk_static.dir/cpArray.c.o -c /Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/src/cpArray.c } || exit $? [ 7%] Building C object chipmunk/src/CMakeFiles/chipmunk_static.dir/cpBBTree.c.o { cd /Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/src && /Users/pbulk/build/games/fallingtime/work/.cwrapper/bin/clang -I/Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/include -pipe -Os -I/opt/pkg/include/SDL2 -I/opt/pkg/include -I/opt/pkg/include/ncurses -I/opt/pkg/include/harfbuzz -I/opt/pkg/include/glib-2.0 -I/opt/pkg/include/gio-unix-2.0 -I/opt/pkg/lib/glib-2.0/include -I/opt/pkg/include/freetype2 -arch arm64 -isysroot /Applications/Xcode-13.4.1.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX12.3.sdk -mmacosx-version-min=12.3 -std=c99 -MD -MT chipmunk/src/CMakeFiles/chipmunk_static.dir/cpBBTree.c.o -MF CMakeFiles/chipmunk_static.dir/cpBBTree.c.o.d -o CMakeFiles/chipmunk_static.dir/cpBBTree.c.o -c /Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/src/cpBBTree.c } || exit $? [ 9%] Building C object chipmunk/src/CMakeFiles/chipmunk_static.dir/cpBody.c.o { cd /Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/src && /Users/pbulk/build/games/fallingtime/work/.cwrapper/bin/clang -I/Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/include -pipe -Os -I/opt/pkg/include/SDL2 -I/opt/pkg/include -I/opt/pkg/include/ncurses -I/opt/pkg/include/harfbuzz -I/opt/pkg/include/glib-2.0 -I/opt/pkg/include/gio-unix-2.0 -I/opt/pkg/lib/glib-2.0/include -I/opt/pkg/include/freetype2 -arch arm64 -isysroot /Applications/Xcode-13.4.1.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX12.3.sdk -mmacosx-version-min=12.3 -std=c99 -MD -MT chipmunk/src/CMakeFiles/chipmunk_static.dir/cpBody.c.o -MF CMakeFiles/chipmunk_static.dir/cpBody.c.o.d -o CMakeFiles/chipmunk_static.dir/cpBody.c.o -c /Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/src/cpBody.c } || exit $? [ 11%] Building C object chipmunk/src/CMakeFiles/chipmunk_static.dir/cpCollision.c.o { cd /Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/src && /Users/pbulk/build/games/fallingtime/work/.cwrapper/bin/clang -I/Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/include -pipe -Os -I/opt/pkg/include/SDL2 -I/opt/pkg/include -I/opt/pkg/include/ncurses -I/opt/pkg/include/harfbuzz -I/opt/pkg/include/glib-2.0 -I/opt/pkg/include/gio-unix-2.0 -I/opt/pkg/lib/glib-2.0/include -I/opt/pkg/include/freetype2 -arch arm64 -isysroot /Applications/Xcode-13.4.1.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX12.3.sdk -mmacosx-version-min=12.3 -std=c99 -MD -MT chipmunk/src/CMakeFiles/chipmunk_static.dir/cpCollision.c.o -MF CMakeFiles/chipmunk_static.dir/cpCollision.c.o.d -o CMakeFiles/chipmunk_static.dir/cpCollision.c.o -c /Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/src/cpCollision.c } || exit $? [ 13%] Building C object chipmunk/src/CMakeFiles/chipmunk_static.dir/cpConstraint.c.o { cd /Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/src && /Users/pbulk/build/games/fallingtime/work/.cwrapper/bin/clang -I/Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/include -pipe -Os -I/opt/pkg/include/SDL2 -I/opt/pkg/include -I/opt/pkg/include/ncurses -I/opt/pkg/include/harfbuzz -I/opt/pkg/include/glib-2.0 -I/opt/pkg/include/gio-unix-2.0 -I/opt/pkg/lib/glib-2.0/include -I/opt/pkg/include/freetype2 -arch arm64 -isysroot /Applications/Xcode-13.4.1.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX12.3.sdk -mmacosx-version-min=12.3 -std=c99 -MD -MT chipmunk/src/CMakeFiles/chipmunk_static.dir/cpConstraint.c.o -MF CMakeFiles/chipmunk_static.dir/cpConstraint.c.o.d -o CMakeFiles/chipmunk_static.dir/cpConstraint.c.o -c /Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/src/cpConstraint.c } || exit $? [ 15%] Building C object chipmunk/src/CMakeFiles/chipmunk_static.dir/cpDampedRotarySpring.c.o { cd /Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/src && /Users/pbulk/build/games/fallingtime/work/.cwrapper/bin/clang -I/Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/include -pipe -Os -I/opt/pkg/include/SDL2 -I/opt/pkg/include -I/opt/pkg/include/ncurses -I/opt/pkg/include/harfbuzz -I/opt/pkg/include/glib-2.0 -I/opt/pkg/include/gio-unix-2.0 -I/opt/pkg/lib/glib-2.0/include -I/opt/pkg/include/freetype2 -arch arm64 -isysroot /Applications/Xcode-13.4.1.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX12.3.sdk -mmacosx-version-min=12.3 -std=c99 -MD -MT chipmunk/src/CMakeFiles/chipmunk_static.dir/cpDampedRotarySpring.c.o -MF CMakeFiles/chipmunk_static.dir/cpDampedRotarySpring.c.o.d -o CMakeFiles/chipmunk_static.dir/cpDampedRotarySpring.c.o -c /Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/src/cpDampedRotarySpring.c } || exit $? [ 17%] Building C object chipmunk/src/CMakeFiles/chipmunk_static.dir/cpDampedSpring.c.o { cd /Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/src && /Users/pbulk/build/games/fallingtime/work/.cwrapper/bin/clang -I/Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/include -pipe -Os -I/opt/pkg/include/SDL2 -I/opt/pkg/include -I/opt/pkg/include/ncurses -I/opt/pkg/include/harfbuzz -I/opt/pkg/include/glib-2.0 -I/opt/pkg/include/gio-unix-2.0 -I/opt/pkg/lib/glib-2.0/include -I/opt/pkg/include/freetype2 -arch arm64 -isysroot /Applications/Xcode-13.4.1.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX12.3.sdk -mmacosx-version-min=12.3 -std=c99 -MD -MT chipmunk/src/CMakeFiles/chipmunk_static.dir/cpDampedSpring.c.o -MF CMakeFiles/chipmunk_static.dir/cpDampedSpring.c.o.d -o CMakeFiles/chipmunk_static.dir/cpDampedSpring.c.o -c /Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/src/cpDampedSpring.c } || exit $? [ 19%] Building C object chipmunk/src/CMakeFiles/chipmunk_static.dir/cpGearJoint.c.o { cd /Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/src && /Users/pbulk/build/games/fallingtime/work/.cwrapper/bin/clang -I/Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/include -pipe -Os -I/opt/pkg/include/SDL2 -I/opt/pkg/include -I/opt/pkg/include/ncurses -I/opt/pkg/include/harfbuzz -I/opt/pkg/include/glib-2.0 -I/opt/pkg/include/gio-unix-2.0 -I/opt/pkg/lib/glib-2.0/include -I/opt/pkg/include/freetype2 -arch arm64 -isysroot /Applications/Xcode-13.4.1.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX12.3.sdk -mmacosx-version-min=12.3 -std=c99 -MD -MT chipmunk/src/CMakeFiles/chipmunk_static.dir/cpGearJoint.c.o -MF CMakeFiles/chipmunk_static.dir/cpGearJoint.c.o.d -o CMakeFiles/chipmunk_static.dir/cpGearJoint.c.o -c /Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/src/cpGearJoint.c } || exit $? [ 21%] Building C object chipmunk/src/CMakeFiles/chipmunk_static.dir/cpGrooveJoint.c.o { cd /Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/src && /Users/pbulk/build/games/fallingtime/work/.cwrapper/bin/clang -I/Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/include -pipe -Os -I/opt/pkg/include/SDL2 -I/opt/pkg/include -I/opt/pkg/include/ncurses -I/opt/pkg/include/harfbuzz -I/opt/pkg/include/glib-2.0 -I/opt/pkg/include/gio-unix-2.0 -I/opt/pkg/lib/glib-2.0/include -I/opt/pkg/include/freetype2 -arch arm64 -isysroot /Applications/Xcode-13.4.1.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX12.3.sdk -mmacosx-version-min=12.3 -std=c99 -MD -MT chipmunk/src/CMakeFiles/chipmunk_static.dir/cpGrooveJoint.c.o -MF CMakeFiles/chipmunk_static.dir/cpGrooveJoint.c.o.d -o CMakeFiles/chipmunk_static.dir/cpGrooveJoint.c.o -c /Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/src/cpGrooveJoint.c } || exit $? [ 23%] Building C object chipmunk/src/CMakeFiles/chipmunk_static.dir/cpHashSet.c.o { cd /Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/src && /Users/pbulk/build/games/fallingtime/work/.cwrapper/bin/clang -I/Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/include -pipe -Os -I/opt/pkg/include/SDL2 -I/opt/pkg/include -I/opt/pkg/include/ncurses -I/opt/pkg/include/harfbuzz -I/opt/pkg/include/glib-2.0 -I/opt/pkg/include/gio-unix-2.0 -I/opt/pkg/lib/glib-2.0/include -I/opt/pkg/include/freetype2 -arch arm64 -isysroot /Applications/Xcode-13.4.1.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX12.3.sdk -mmacosx-version-min=12.3 -std=c99 -MD -MT chipmunk/src/CMakeFiles/chipmunk_static.dir/cpHashSet.c.o -MF CMakeFiles/chipmunk_static.dir/cpHashSet.c.o.d -o CMakeFiles/chipmunk_static.dir/cpHashSet.c.o -c /Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/src/cpHashSet.c } || exit $? [ 25%] Building C object chipmunk/src/CMakeFiles/chipmunk_static.dir/cpMarch.c.o { cd /Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/src && /Users/pbulk/build/games/fallingtime/work/.cwrapper/bin/clang -I/Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/include -pipe -Os -I/opt/pkg/include/SDL2 -I/opt/pkg/include -I/opt/pkg/include/ncurses -I/opt/pkg/include/harfbuzz -I/opt/pkg/include/glib-2.0 -I/opt/pkg/include/gio-unix-2.0 -I/opt/pkg/lib/glib-2.0/include -I/opt/pkg/include/freetype2 -arch arm64 -isysroot /Applications/Xcode-13.4.1.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX12.3.sdk -mmacosx-version-min=12.3 -std=c99 -MD -MT chipmunk/src/CMakeFiles/chipmunk_static.dir/cpMarch.c.o -MF CMakeFiles/chipmunk_static.dir/cpMarch.c.o.d -o CMakeFiles/chipmunk_static.dir/cpMarch.c.o -c /Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/src/cpMarch.c } || exit $? [ 27%] Building C object chipmunk/src/CMakeFiles/chipmunk_static.dir/cpPinJoint.c.o { cd /Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/src && /Users/pbulk/build/games/fallingtime/work/.cwrapper/bin/clang -I/Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/include -pipe -Os -I/opt/pkg/include/SDL2 -I/opt/pkg/include -I/opt/pkg/include/ncurses -I/opt/pkg/include/harfbuzz -I/opt/pkg/include/glib-2.0 -I/opt/pkg/include/gio-unix-2.0 -I/opt/pkg/lib/glib-2.0/include -I/opt/pkg/include/freetype2 -arch arm64 -isysroot /Applications/Xcode-13.4.1.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX12.3.sdk -mmacosx-version-min=12.3 -std=c99 -MD -MT chipmunk/src/CMakeFiles/chipmunk_static.dir/cpPinJoint.c.o -MF CMakeFiles/chipmunk_static.dir/cpPinJoint.c.o.d -o CMakeFiles/chipmunk_static.dir/cpPinJoint.c.o -c /Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/src/cpPinJoint.c } || exit $? [ 29%] Building C object chipmunk/src/CMakeFiles/chipmunk_static.dir/cpPivotJoint.c.o { cd /Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/src && /Users/pbulk/build/games/fallingtime/work/.cwrapper/bin/clang -I/Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/include -pipe -Os -I/opt/pkg/include/SDL2 -I/opt/pkg/include -I/opt/pkg/include/ncurses -I/opt/pkg/include/harfbuzz -I/opt/pkg/include/glib-2.0 -I/opt/pkg/include/gio-unix-2.0 -I/opt/pkg/lib/glib-2.0/include -I/opt/pkg/include/freetype2 -arch arm64 -isysroot /Applications/Xcode-13.4.1.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX12.3.sdk -mmacosx-version-min=12.3 -std=c99 -MD -MT chipmunk/src/CMakeFiles/chipmunk_static.dir/cpPivotJoint.c.o -MF CMakeFiles/chipmunk_static.dir/cpPivotJoint.c.o.d -o CMakeFiles/chipmunk_static.dir/cpPivotJoint.c.o -c /Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/src/cpPivotJoint.c } || exit $? [ 31%] Building C object chipmunk/src/CMakeFiles/chipmunk_static.dir/cpPolyShape.c.o { cd /Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/src && /Users/pbulk/build/games/fallingtime/work/.cwrapper/bin/clang -I/Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/include -pipe -Os -I/opt/pkg/include/SDL2 -I/opt/pkg/include -I/opt/pkg/include/ncurses -I/opt/pkg/include/harfbuzz -I/opt/pkg/include/glib-2.0 -I/opt/pkg/include/gio-unix-2.0 -I/opt/pkg/lib/glib-2.0/include -I/opt/pkg/include/freetype2 -arch arm64 -isysroot /Applications/Xcode-13.4.1.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX12.3.sdk -mmacosx-version-min=12.3 -std=c99 -MD -MT chipmunk/src/CMakeFiles/chipmunk_static.dir/cpPolyShape.c.o -MF CMakeFiles/chipmunk_static.dir/cpPolyShape.c.o.d -o CMakeFiles/chipmunk_static.dir/cpPolyShape.c.o -c /Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/src/cpPolyShape.c } || exit $? [ 33%] Building C object chipmunk/src/CMakeFiles/chipmunk_static.dir/cpRatchetJoint.c.o { cd /Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/src && /Users/pbulk/build/games/fallingtime/work/.cwrapper/bin/clang -I/Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/include -pipe -Os -I/opt/pkg/include/SDL2 -I/opt/pkg/include -I/opt/pkg/include/ncurses -I/opt/pkg/include/harfbuzz -I/opt/pkg/include/glib-2.0 -I/opt/pkg/include/gio-unix-2.0 -I/opt/pkg/lib/glib-2.0/include -I/opt/pkg/include/freetype2 -arch arm64 -isysroot /Applications/Xcode-13.4.1.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX12.3.sdk -mmacosx-version-min=12.3 -std=c99 -MD -MT chipmunk/src/CMakeFiles/chipmunk_static.dir/cpRatchetJoint.c.o -MF CMakeFiles/chipmunk_static.dir/cpRatchetJoint.c.o.d -o CMakeFiles/chipmunk_static.dir/cpRatchetJoint.c.o -c /Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/src/cpRatchetJoint.c } || exit $? [ 35%] Building C object chipmunk/src/CMakeFiles/chipmunk_static.dir/cpRotaryLimitJoint.c.o { cd /Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/src && /Users/pbulk/build/games/fallingtime/work/.cwrapper/bin/clang -I/Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/include -pipe -Os -I/opt/pkg/include/SDL2 -I/opt/pkg/include -I/opt/pkg/include/ncurses -I/opt/pkg/include/harfbuzz -I/opt/pkg/include/glib-2.0 -I/opt/pkg/include/gio-unix-2.0 -I/opt/pkg/lib/glib-2.0/include -I/opt/pkg/include/freetype2 -arch arm64 -isysroot /Applications/Xcode-13.4.1.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX12.3.sdk -mmacosx-version-min=12.3 -std=c99 -MD -MT chipmunk/src/CMakeFiles/chipmunk_static.dir/cpRotaryLimitJoint.c.o -MF CMakeFiles/chipmunk_static.dir/cpRotaryLimitJoint.c.o.d -o CMakeFiles/chipmunk_static.dir/cpRotaryLimitJoint.c.o -c /Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/src/cpRotaryLimitJoint.c } || exit $? [ 37%] Building C object chipmunk/src/CMakeFiles/chipmunk_static.dir/cpShape.c.o { cd /Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/src && /Users/pbulk/build/games/fallingtime/work/.cwrapper/bin/clang -I/Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/include -pipe -Os -I/opt/pkg/include/SDL2 -I/opt/pkg/include -I/opt/pkg/include/ncurses -I/opt/pkg/include/harfbuzz -I/opt/pkg/include/glib-2.0 -I/opt/pkg/include/gio-unix-2.0 -I/opt/pkg/lib/glib-2.0/include -I/opt/pkg/include/freetype2 -arch arm64 -isysroot /Applications/Xcode-13.4.1.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX12.3.sdk -mmacosx-version-min=12.3 -std=c99 -MD -MT chipmunk/src/CMakeFiles/chipmunk_static.dir/cpShape.c.o -MF CMakeFiles/chipmunk_static.dir/cpShape.c.o.d -o CMakeFiles/chipmunk_static.dir/cpShape.c.o -c /Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/src/cpShape.c } || exit $? [ 39%] Building C object chipmunk/src/CMakeFiles/chipmunk_static.dir/cpSimpleMotor.c.o { cd /Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/src && /Users/pbulk/build/games/fallingtime/work/.cwrapper/bin/clang -I/Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/include -pipe -Os -I/opt/pkg/include/SDL2 -I/opt/pkg/include -I/opt/pkg/include/ncurses -I/opt/pkg/include/harfbuzz -I/opt/pkg/include/glib-2.0 -I/opt/pkg/include/gio-unix-2.0 -I/opt/pkg/lib/glib-2.0/include -I/opt/pkg/include/freetype2 -arch arm64 -isysroot /Applications/Xcode-13.4.1.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX12.3.sdk -mmacosx-version-min=12.3 -std=c99 -MD -MT chipmunk/src/CMakeFiles/chipmunk_static.dir/cpSimpleMotor.c.o -MF CMakeFiles/chipmunk_static.dir/cpSimpleMotor.c.o.d -o CMakeFiles/chipmunk_static.dir/cpSimpleMotor.c.o -c /Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/src/cpSimpleMotor.c } || exit $? [ 41%] Building C object chipmunk/src/CMakeFiles/chipmunk_static.dir/cpSlideJoint.c.o { cd /Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/src && /Users/pbulk/build/games/fallingtime/work/.cwrapper/bin/clang -I/Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/include -pipe -Os -I/opt/pkg/include/SDL2 -I/opt/pkg/include -I/opt/pkg/include/ncurses -I/opt/pkg/include/harfbuzz -I/opt/pkg/include/glib-2.0 -I/opt/pkg/include/gio-unix-2.0 -I/opt/pkg/lib/glib-2.0/include -I/opt/pkg/include/freetype2 -arch arm64 -isysroot /Applications/Xcode-13.4.1.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX12.3.sdk -mmacosx-version-min=12.3 -std=c99 -MD -MT chipmunk/src/CMakeFiles/chipmunk_static.dir/cpSlideJoint.c.o -MF CMakeFiles/chipmunk_static.dir/cpSlideJoint.c.o.d -o CMakeFiles/chipmunk_static.dir/cpSlideJoint.c.o -c /Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/src/cpSlideJoint.c } || exit $? [ 43%] Building C object chipmunk/src/CMakeFiles/chipmunk_static.dir/cpSpace.c.o { cd /Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/src && /Users/pbulk/build/games/fallingtime/work/.cwrapper/bin/clang -I/Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/include -pipe -Os -I/opt/pkg/include/SDL2 -I/opt/pkg/include -I/opt/pkg/include/ncurses -I/opt/pkg/include/harfbuzz -I/opt/pkg/include/glib-2.0 -I/opt/pkg/include/gio-unix-2.0 -I/opt/pkg/lib/glib-2.0/include -I/opt/pkg/include/freetype2 -arch arm64 -isysroot /Applications/Xcode-13.4.1.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX12.3.sdk -mmacosx-version-min=12.3 -std=c99 -MD -MT chipmunk/src/CMakeFiles/chipmunk_static.dir/cpSpace.c.o -MF CMakeFiles/chipmunk_static.dir/cpSpace.c.o.d -o CMakeFiles/chipmunk_static.dir/cpSpace.c.o -c /Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/src/cpSpace.c } || exit $? [ 45%] Building C object chipmunk/src/CMakeFiles/chipmunk_static.dir/cpSpaceComponent.c.o { cd /Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/src && /Users/pbulk/build/games/fallingtime/work/.cwrapper/bin/clang -I/Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/include -pipe -Os -I/opt/pkg/include/SDL2 -I/opt/pkg/include -I/opt/pkg/include/ncurses -I/opt/pkg/include/harfbuzz -I/opt/pkg/include/glib-2.0 -I/opt/pkg/include/gio-unix-2.0 -I/opt/pkg/lib/glib-2.0/include -I/opt/pkg/include/freetype2 -arch arm64 -isysroot /Applications/Xcode-13.4.1.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX12.3.sdk -mmacosx-version-min=12.3 -std=c99 -MD -MT chipmunk/src/CMakeFiles/chipmunk_static.dir/cpSpaceComponent.c.o -MF CMakeFiles/chipmunk_static.dir/cpSpaceComponent.c.o.d -o CMakeFiles/chipmunk_static.dir/cpSpaceComponent.c.o -c /Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/src/cpSpaceComponent.c } || exit $? [ 47%] Building C object chipmunk/src/CMakeFiles/chipmunk_static.dir/cpSpaceDebug.c.o { cd /Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/src && /Users/pbulk/build/games/fallingtime/work/.cwrapper/bin/clang -I/Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/include -pipe -Os -I/opt/pkg/include/SDL2 -I/opt/pkg/include -I/opt/pkg/include/ncurses -I/opt/pkg/include/harfbuzz -I/opt/pkg/include/glib-2.0 -I/opt/pkg/include/gio-unix-2.0 -I/opt/pkg/lib/glib-2.0/include -I/opt/pkg/include/freetype2 -arch arm64 -isysroot /Applications/Xcode-13.4.1.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX12.3.sdk -mmacosx-version-min=12.3 -std=c99 -MD -MT chipmunk/src/CMakeFiles/chipmunk_static.dir/cpSpaceDebug.c.o -MF CMakeFiles/chipmunk_static.dir/cpSpaceDebug.c.o.d -o CMakeFiles/chipmunk_static.dir/cpSpaceDebug.c.o -c /Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/src/cpSpaceDebug.c } || exit $? [ 49%] Building C object chipmunk/src/CMakeFiles/chipmunk_static.dir/cpSpaceHash.c.o { cd /Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/src && /Users/pbulk/build/games/fallingtime/work/.cwrapper/bin/clang -I/Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/include -pipe -Os -I/opt/pkg/include/SDL2 -I/opt/pkg/include -I/opt/pkg/include/ncurses -I/opt/pkg/include/harfbuzz -I/opt/pkg/include/glib-2.0 -I/opt/pkg/include/gio-unix-2.0 -I/opt/pkg/lib/glib-2.0/include -I/opt/pkg/include/freetype2 -arch arm64 -isysroot /Applications/Xcode-13.4.1.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX12.3.sdk -mmacosx-version-min=12.3 -std=c99 -MD -MT chipmunk/src/CMakeFiles/chipmunk_static.dir/cpSpaceHash.c.o -MF CMakeFiles/chipmunk_static.dir/cpSpaceHash.c.o.d -o CMakeFiles/chipmunk_static.dir/cpSpaceHash.c.o -c /Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/src/cpSpaceHash.c } || exit $? [ 50%] Building C object chipmunk/src/CMakeFiles/chipmunk_static.dir/cpSpaceQuery.c.o { cd /Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/src && /Users/pbulk/build/games/fallingtime/work/.cwrapper/bin/clang -I/Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/include -pipe -Os -I/opt/pkg/include/SDL2 -I/opt/pkg/include -I/opt/pkg/include/ncurses -I/opt/pkg/include/harfbuzz -I/opt/pkg/include/glib-2.0 -I/opt/pkg/include/gio-unix-2.0 -I/opt/pkg/lib/glib-2.0/include -I/opt/pkg/include/freetype2 -arch arm64 -isysroot /Applications/Xcode-13.4.1.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX12.3.sdk -mmacosx-version-min=12.3 -std=c99 -MD -MT chipmunk/src/CMakeFiles/chipmunk_static.dir/cpSpaceQuery.c.o -MF CMakeFiles/chipmunk_static.dir/cpSpaceQuery.c.o.d -o CMakeFiles/chipmunk_static.dir/cpSpaceQuery.c.o -c /Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/src/cpSpaceQuery.c } || exit $? [ 52%] Building C object chipmunk/src/CMakeFiles/chipmunk_static.dir/cpSpaceStep.c.o { cd /Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/src && /Users/pbulk/build/games/fallingtime/work/.cwrapper/bin/clang -I/Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/include -pipe -Os -I/opt/pkg/include/SDL2 -I/opt/pkg/include -I/opt/pkg/include/ncurses -I/opt/pkg/include/harfbuzz -I/opt/pkg/include/glib-2.0 -I/opt/pkg/include/gio-unix-2.0 -I/opt/pkg/lib/glib-2.0/include -I/opt/pkg/include/freetype2 -arch arm64 -isysroot /Applications/Xcode-13.4.1.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX12.3.sdk -mmacosx-version-min=12.3 -std=c99 -MD -MT chipmunk/src/CMakeFiles/chipmunk_static.dir/cpSpaceStep.c.o -MF CMakeFiles/chipmunk_static.dir/cpSpaceStep.c.o.d -o CMakeFiles/chipmunk_static.dir/cpSpaceStep.c.o -c /Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/src/cpSpaceStep.c } || exit $? [ 54%] Building C object chipmunk/src/CMakeFiles/chipmunk_static.dir/cpSpatialIndex.c.o { cd /Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/src && /Users/pbulk/build/games/fallingtime/work/.cwrapper/bin/clang -I/Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/include -pipe -Os -I/opt/pkg/include/SDL2 -I/opt/pkg/include -I/opt/pkg/include/ncurses -I/opt/pkg/include/harfbuzz -I/opt/pkg/include/glib-2.0 -I/opt/pkg/include/gio-unix-2.0 -I/opt/pkg/lib/glib-2.0/include -I/opt/pkg/include/freetype2 -arch arm64 -isysroot /Applications/Xcode-13.4.1.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX12.3.sdk -mmacosx-version-min=12.3 -std=c99 -MD -MT chipmunk/src/CMakeFiles/chipmunk_static.dir/cpSpatialIndex.c.o -MF CMakeFiles/chipmunk_static.dir/cpSpatialIndex.c.o.d -o CMakeFiles/chipmunk_static.dir/cpSpatialIndex.c.o -c /Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/src/cpSpatialIndex.c } || exit $? [ 56%] Building C object chipmunk/src/CMakeFiles/chipmunk_static.dir/cpSweep1D.c.o { cd /Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/src && /Users/pbulk/build/games/fallingtime/work/.cwrapper/bin/clang -I/Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/include -pipe -Os -I/opt/pkg/include/SDL2 -I/opt/pkg/include -I/opt/pkg/include/ncurses -I/opt/pkg/include/harfbuzz -I/opt/pkg/include/glib-2.0 -I/opt/pkg/include/gio-unix-2.0 -I/opt/pkg/lib/glib-2.0/include -I/opt/pkg/include/freetype2 -arch arm64 -isysroot /Applications/Xcode-13.4.1.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX12.3.sdk -mmacosx-version-min=12.3 -std=c99 -MD -MT chipmunk/src/CMakeFiles/chipmunk_static.dir/cpSweep1D.c.o -MF CMakeFiles/chipmunk_static.dir/cpSweep1D.c.o.d -o CMakeFiles/chipmunk_static.dir/cpSweep1D.c.o -c /Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/src/cpSweep1D.c } || exit $? [ 58%] Linking C static library libchipmunk.a { cd /Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/src && /opt/pkg/bin/cmake -P CMakeFiles/chipmunk_static.dir/cmake_clean_target.cmake } || exit $? { cd /Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/src && /opt/pkg/bin/cmake -E cmake_link_script CMakeFiles/chipmunk_static.dir/link.txt --verbose= } || exit $? [ 58%] Built target chipmunk_static [ 60%] Building C object CMakeFiles/falling_time.dir/animation.c.o { /Users/pbulk/build/games/fallingtime/work/.cwrapper/bin/clang -I/Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/. -I/Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/include -pipe -Os -I/opt/pkg/include/SDL2 -I/opt/pkg/include -I/opt/pkg/include/ncurses -I/opt/pkg/include/harfbuzz -I/opt/pkg/include/glib-2.0 -I/opt/pkg/include/gio-unix-2.0 -I/opt/pkg/lib/glib-2.0/include -I/opt/pkg/include/freetype2 -arch arm64 -isysroot /Applications/Xcode-13.4.1.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX12.3.sdk -mmacosx-version-min=12.3 -Wall -Wextra -Wunused -Wshadow -Wunreachable-code -std=c99 -fno-math-errno -fno-exceptions -Winline -MD -MT CMakeFiles/falling_time.dir/animation.c.o -MF CMakeFiles/falling_time.dir/animation.c.o.d -o CMakeFiles/falling_time.dir/animation.c.o -c /Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/animation.c } || exit $? [ 62%] Building C object CMakeFiles/falling_time.dir/bg.c.o { /Users/pbulk/build/games/fallingtime/work/.cwrapper/bin/clang -I/Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/. -I/Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/include -pipe -Os -I/opt/pkg/include/SDL2 -I/opt/pkg/include -I/opt/pkg/include/ncurses -I/opt/pkg/include/harfbuzz -I/opt/pkg/include/glib-2.0 -I/opt/pkg/include/gio-unix-2.0 -I/opt/pkg/lib/glib-2.0/include -I/opt/pkg/include/freetype2 -arch arm64 -isysroot /Applications/Xcode-13.4.1.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX12.3.sdk -mmacosx-version-min=12.3 -Wall -Wextra -Wunused -Wshadow -Wunreachable-code -std=c99 -fno-math-errno -fno-exceptions -Winline -MD -MT CMakeFiles/falling_time.dir/bg.c.o -MF CMakeFiles/falling_time.dir/bg.c.o.d -o CMakeFiles/falling_time.dir/bg.c.o -c /Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/bg.c } || exit $? [ 64%] Building C object CMakeFiles/falling_time.dir/box.c.o { /Users/pbulk/build/games/fallingtime/work/.cwrapper/bin/clang -I/Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/. -I/Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/include -pipe -Os -I/opt/pkg/include/SDL2 -I/opt/pkg/include -I/opt/pkg/include/ncurses -I/opt/pkg/include/harfbuzz -I/opt/pkg/include/glib-2.0 -I/opt/pkg/include/gio-unix-2.0 -I/opt/pkg/lib/glib-2.0/include -I/opt/pkg/include/freetype2 -arch arm64 -isysroot /Applications/Xcode-13.4.1.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX12.3.sdk -mmacosx-version-min=12.3 -Wall -Wextra -Wunused -Wshadow -Wunreachable-code -std=c99 -fno-math-errno -fno-exceptions -Winline -MD -MT CMakeFiles/falling_time.dir/box.c.o -MF CMakeFiles/falling_time.dir/box.c.o.d -o CMakeFiles/falling_time.dir/box.c.o -c /Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/box.c } || exit $? [ 66%] Building C object CMakeFiles/falling_time.dir/c_array.c.o { /Users/pbulk/build/games/fallingtime/work/.cwrapper/bin/clang -I/Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/. -I/Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/include -pipe -Os -I/opt/pkg/include/SDL2 -I/opt/pkg/include -I/opt/pkg/include/ncurses -I/opt/pkg/include/harfbuzz -I/opt/pkg/include/glib-2.0 -I/opt/pkg/include/gio-unix-2.0 -I/opt/pkg/lib/glib-2.0/include -I/opt/pkg/include/freetype2 -arch arm64 -isysroot /Applications/Xcode-13.4.1.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX12.3.sdk -mmacosx-version-min=12.3 -Wall -Wextra -Wunused -Wshadow -Wunreachable-code -std=c99 -fno-math-errno -fno-exceptions -Winline -MD -MT CMakeFiles/falling_time.dir/c_array.c.o -MF CMakeFiles/falling_time.dir/c_array.c.o.d -o CMakeFiles/falling_time.dir/c_array.c.o -c /Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/c_array.c } || exit $? [ 68%] Building C object CMakeFiles/falling_time.dir/camera.c.o { /Users/pbulk/build/games/fallingtime/work/.cwrapper/bin/clang -I/Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/. -I/Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/include -pipe -Os -I/opt/pkg/include/SDL2 -I/opt/pkg/include -I/opt/pkg/include/ncurses -I/opt/pkg/include/harfbuzz -I/opt/pkg/include/glib-2.0 -I/opt/pkg/include/gio-unix-2.0 -I/opt/pkg/lib/glib-2.0/include -I/opt/pkg/include/freetype2 -arch arm64 -isysroot /Applications/Xcode-13.4.1.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX12.3.sdk -mmacosx-version-min=12.3 -Wall -Wextra -Wunused -Wshadow -Wunreachable-code -std=c99 -fno-math-errno -fno-exceptions -Winline -MD -MT CMakeFiles/falling_time.dir/camera.c.o -MF CMakeFiles/falling_time.dir/camera.c.o.d -o CMakeFiles/falling_time.dir/camera.c.o -c /Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/camera.c } || exit $? [ 70%] Building C object CMakeFiles/falling_time.dir/draw.c.o { /Users/pbulk/build/games/fallingtime/work/.cwrapper/bin/clang -I/Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/. -I/Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/include -pipe -Os -I/opt/pkg/include/SDL2 -I/opt/pkg/include -I/opt/pkg/include/ncurses -I/opt/pkg/include/harfbuzz -I/opt/pkg/include/glib-2.0 -I/opt/pkg/include/gio-unix-2.0 -I/opt/pkg/lib/glib-2.0/include -I/opt/pkg/include/freetype2 -arch arm64 -isysroot /Applications/Xcode-13.4.1.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX12.3.sdk -mmacosx-version-min=12.3 -Wall -Wextra -Wunused -Wshadow -Wunreachable-code -std=c99 -fno-math-errno -fno-exceptions -Winline -MD -MT CMakeFiles/falling_time.dir/draw.c.o -MF CMakeFiles/falling_time.dir/draw.c.o.d -o CMakeFiles/falling_time.dir/draw.c.o -c /Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/draw.c } || exit $? [ 72%] Building C object CMakeFiles/falling_time.dir/game.c.o { /Users/pbulk/build/games/fallingtime/work/.cwrapper/bin/clang -I/Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/. -I/Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/include -pipe -Os -I/opt/pkg/include/SDL2 -I/opt/pkg/include -I/opt/pkg/include/ncurses -I/opt/pkg/include/harfbuzz -I/opt/pkg/include/glib-2.0 -I/opt/pkg/include/gio-unix-2.0 -I/opt/pkg/lib/glib-2.0/include -I/opt/pkg/include/freetype2 -arch arm64 -isysroot /Applications/Xcode-13.4.1.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX12.3.sdk -mmacosx-version-min=12.3 -Wall -Wextra -Wunused -Wshadow -Wunreachable-code -std=c99 -fno-math-errno -fno-exceptions -Winline -MD -MT CMakeFiles/falling_time.dir/game.c.o -MF CMakeFiles/falling_time.dir/game.c.o.d -o CMakeFiles/falling_time.dir/game.c.o -c /Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/game.c } || exit $? [ 74%] Building C object CMakeFiles/falling_time.dir/gap.c.o { /Users/pbulk/build/games/fallingtime/work/.cwrapper/bin/clang -I/Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/. -I/Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/include -pipe -Os -I/opt/pkg/include/SDL2 -I/opt/pkg/include -I/opt/pkg/include/ncurses -I/opt/pkg/include/harfbuzz -I/opt/pkg/include/glib-2.0 -I/opt/pkg/include/gio-unix-2.0 -I/opt/pkg/lib/glib-2.0/include -I/opt/pkg/include/freetype2 -arch arm64 -isysroot /Applications/Xcode-13.4.1.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX12.3.sdk -mmacosx-version-min=12.3 -Wall -Wextra -Wunused -Wshadow -Wunreachable-code -std=c99 -fno-math-errno -fno-exceptions -Winline -MD -MT CMakeFiles/falling_time.dir/gap.c.o -MF CMakeFiles/falling_time.dir/gap.c.o.d -o CMakeFiles/falling_time.dir/gap.c.o -c /Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/gap.c } || exit $? [ 76%] Building C object CMakeFiles/falling_time.dir/high_score.c.o { /Users/pbulk/build/games/fallingtime/work/.cwrapper/bin/clang -I/Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/. -I/Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/include -pipe -Os -I/opt/pkg/include/SDL2 -I/opt/pkg/include -I/opt/pkg/include/ncurses -I/opt/pkg/include/harfbuzz -I/opt/pkg/include/glib-2.0 -I/opt/pkg/include/gio-unix-2.0 -I/opt/pkg/lib/glib-2.0/include -I/opt/pkg/include/freetype2 -arch arm64 -isysroot /Applications/Xcode-13.4.1.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX12.3.sdk -mmacosx-version-min=12.3 -Wall -Wextra -Wunused -Wshadow -Wunreachable-code -std=c99 -fno-math-errno -fno-exceptions -Winline -MD -MT CMakeFiles/falling_time.dir/high_score.c.o -MF CMakeFiles/falling_time.dir/high_score.c.o.d -o CMakeFiles/falling_time.dir/high_score.c.o -c /Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/high_score.c } || exit $? In file included from /Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/high_score.c:30: /Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/./cfgpath.h:150:2: warning: 'FSFindFolder' is deprecated: first deprecated in macOS 10.8 [-Wdeprecated-declarations] FSFindFolder(kUserDomain, kApplicationSupportFolderType, kCreateFolder, &ref); ^ /Applications/Xcode-13.4.1.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX12.3.sdk/System/Library/Frameworks/CoreServices.framework/Frameworks/CarbonCore.framework/Headers/Folders.h:286:1: note: 'FSFindFolder' has been explicitly marked deprecated here FSFindFolder( ^ In file included from /Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/high_score.c:30: /Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/./cfgpath.h:152:2: warning: 'FSRefMakePath' is deprecated: first deprecated in macOS 10.8 [-Wdeprecated-declarations] FSRefMakePath(&ref, (UInt8 *)&home, MAX_PATH); ^ /Applications/Xcode-13.4.1.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX12.3.sdk/System/Library/Frameworks/CoreServices.framework/Frameworks/CarbonCore.framework/Headers/Files.h:4086:18: note: 'FSRefMakePath' has been explicitly marked deprecated here extern OSStatus FSRefMakePath(const FSRef *ref, UInt8 *path, UInt32 pathBufferSize) __OSX_AVAILABLE_BUT_DEPRECATED(__MAC_10_0, __MAC_10_8, __IPHONE_NA, __IPHONE_NA); ^ In file included from /Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/high_score.c:30: /Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/./cfgpath.h:261:2: warning: 'FSFindFolder' is deprecated: first deprecated in macOS 10.8 [-Wdeprecated-declarations] FSFindFolder(kUserDomain, kApplicationSupportFolderType, kCreateFolder, &ref); ^ /Applications/Xcode-13.4.1.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX12.3.sdk/System/Library/Frameworks/CoreServices.framework/Frameworks/CarbonCore.framework/Headers/Folders.h:286:1: note: 'FSFindFolder' has been explicitly marked deprecated here FSFindFolder( ^ In file included from /Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/high_score.c:30: /Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/./cfgpath.h:263:2: warning: 'FSRefMakePath' is deprecated: first deprecated in macOS 10.8 [-Wdeprecated-declarations] FSRefMakePath(&ref, (UInt8 *)&home, MAX_PATH); ^ /Applications/Xcode-13.4.1.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX12.3.sdk/System/Library/Frameworks/CoreServices.framework/Frameworks/CarbonCore.framework/Headers/Files.h:4086:18: note: 'FSRefMakePath' has been explicitly marked deprecated here extern OSStatus FSRefMakePath(const FSRef *ref, UInt8 *path, UInt32 pathBufferSize) __OSX_AVAILABLE_BUT_DEPRECATED(__MAC_10_0, __MAC_10_8, __IPHONE_NA, __IPHONE_NA); ^ 4 warnings generated. [ 78%] Building C object CMakeFiles/falling_time.dir/init.c.o { /Users/pbulk/build/games/fallingtime/work/.cwrapper/bin/clang -I/Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/. -I/Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/include -pipe -Os -I/opt/pkg/include/SDL2 -I/opt/pkg/include -I/opt/pkg/include/ncurses -I/opt/pkg/include/harfbuzz -I/opt/pkg/include/glib-2.0 -I/opt/pkg/include/gio-unix-2.0 -I/opt/pkg/lib/glib-2.0/include -I/opt/pkg/include/freetype2 -arch arm64 -isysroot /Applications/Xcode-13.4.1.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX12.3.sdk -mmacosx-version-min=12.3 -Wall -Wextra -Wunused -Wshadow -Wunreachable-code -std=c99 -fno-math-errno -fno-exceptions -Winline -MD -MT CMakeFiles/falling_time.dir/init.c.o -MF CMakeFiles/falling_time.dir/init.c.o.d -o CMakeFiles/falling_time.dir/init.c.o -c /Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/init.c } || exit $? [ 80%] Building C object CMakeFiles/falling_time.dir/input.c.o { /Users/pbulk/build/games/fallingtime/work/.cwrapper/bin/clang -I/Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/. -I/Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/include -pipe -Os -I/opt/pkg/include/SDL2 -I/opt/pkg/include -I/opt/pkg/include/ncurses -I/opt/pkg/include/harfbuzz -I/opt/pkg/include/glib-2.0 -I/opt/pkg/include/gio-unix-2.0 -I/opt/pkg/lib/glib-2.0/include -I/opt/pkg/include/freetype2 -arch arm64 -isysroot /Applications/Xcode-13.4.1.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX12.3.sdk -mmacosx-version-min=12.3 -Wall -Wextra -Wunused -Wshadow -Wunreachable-code -std=c99 -fno-math-errno -fno-exceptions -Winline -MD -MT CMakeFiles/falling_time.dir/input.c.o -MF CMakeFiles/falling_time.dir/input.c.o.d -o CMakeFiles/falling_time.dir/input.c.o -c /Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/input.c } || exit $? [ 82%] Building C object CMakeFiles/falling_time.dir/main.c.o { /Users/pbulk/build/games/fallingtime/work/.cwrapper/bin/clang -I/Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/. -I/Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/include -pipe -Os -I/opt/pkg/include/SDL2 -I/opt/pkg/include -I/opt/pkg/include/ncurses -I/opt/pkg/include/harfbuzz -I/opt/pkg/include/glib-2.0 -I/opt/pkg/include/gio-unix-2.0 -I/opt/pkg/lib/glib-2.0/include -I/opt/pkg/include/freetype2 -arch arm64 -isysroot /Applications/Xcode-13.4.1.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX12.3.sdk -mmacosx-version-min=12.3 -Wall -Wextra -Wunused -Wshadow -Wunreachable-code -std=c99 -fno-math-errno -fno-exceptions -Winline -MD -MT CMakeFiles/falling_time.dir/main.c.o -MF CMakeFiles/falling_time.dir/main.c.o.d -o CMakeFiles/falling_time.dir/main.c.o -c /Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/main.c } || exit $? [ 84%] Building C object CMakeFiles/falling_time.dir/particle.c.o { /Users/pbulk/build/games/fallingtime/work/.cwrapper/bin/clang -I/Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/. -I/Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/include -pipe -Os -I/opt/pkg/include/SDL2 -I/opt/pkg/include -I/opt/pkg/include/ncurses -I/opt/pkg/include/harfbuzz -I/opt/pkg/include/glib-2.0 -I/opt/pkg/include/gio-unix-2.0 -I/opt/pkg/lib/glib-2.0/include -I/opt/pkg/include/freetype2 -arch arm64 -isysroot /Applications/Xcode-13.4.1.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX12.3.sdk -mmacosx-version-min=12.3 -Wall -Wextra -Wunused -Wshadow -Wunreachable-code -std=c99 -fno-math-errno -fno-exceptions -Winline -MD -MT CMakeFiles/falling_time.dir/particle.c.o -MF CMakeFiles/falling_time.dir/particle.c.o.d -o CMakeFiles/falling_time.dir/particle.c.o -c /Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/particle.c } || exit $? [ 86%] Building C object CMakeFiles/falling_time.dir/pickup.c.o { /Users/pbulk/build/games/fallingtime/work/.cwrapper/bin/clang -I/Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/. -I/Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/include -pipe -Os -I/opt/pkg/include/SDL2 -I/opt/pkg/include -I/opt/pkg/include/ncurses -I/opt/pkg/include/harfbuzz -I/opt/pkg/include/glib-2.0 -I/opt/pkg/include/gio-unix-2.0 -I/opt/pkg/lib/glib-2.0/include -I/opt/pkg/include/freetype2 -arch arm64 -isysroot /Applications/Xcode-13.4.1.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX12.3.sdk -mmacosx-version-min=12.3 -Wall -Wextra -Wunused -Wshadow -Wunreachable-code -std=c99 -fno-math-errno -fno-exceptions -Winline -MD -MT CMakeFiles/falling_time.dir/pickup.c.o -MF CMakeFiles/falling_time.dir/pickup.c.o.d -o CMakeFiles/falling_time.dir/pickup.c.o -c /Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/pickup.c } || exit $? [ 88%] Building C object CMakeFiles/falling_time.dir/player.c.o { /Users/pbulk/build/games/fallingtime/work/.cwrapper/bin/clang -I/Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/. -I/Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/include -pipe -Os -I/opt/pkg/include/SDL2 -I/opt/pkg/include -I/opt/pkg/include/ncurses -I/opt/pkg/include/harfbuzz -I/opt/pkg/include/glib-2.0 -I/opt/pkg/include/gio-unix-2.0 -I/opt/pkg/lib/glib-2.0/include -I/opt/pkg/include/freetype2 -arch arm64 -isysroot /Applications/Xcode-13.4.1.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX12.3.sdk -mmacosx-version-min=12.3 -Wall -Wextra -Wunused -Wshadow -Wunreachable-code -std=c99 -fno-math-errno -fno-exceptions -Winline -MD -MT CMakeFiles/falling_time.dir/player.c.o -MF CMakeFiles/falling_time.dir/player.c.o.d -o CMakeFiles/falling_time.dir/player.c.o -c /Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/player.c } || exit $? [ 90%] Building C object CMakeFiles/falling_time.dir/sound.c.o { /Users/pbulk/build/games/fallingtime/work/.cwrapper/bin/clang -I/Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/. -I/Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/include -pipe -Os -I/opt/pkg/include/SDL2 -I/opt/pkg/include -I/opt/pkg/include/ncurses -I/opt/pkg/include/harfbuzz -I/opt/pkg/include/glib-2.0 -I/opt/pkg/include/gio-unix-2.0 -I/opt/pkg/lib/glib-2.0/include -I/opt/pkg/include/freetype2 -arch arm64 -isysroot /Applications/Xcode-13.4.1.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX12.3.sdk -mmacosx-version-min=12.3 -Wall -Wextra -Wunused -Wshadow -Wunreachable-code -std=c99 -fno-math-errno -fno-exceptions -Winline -MD -MT CMakeFiles/falling_time.dir/sound.c.o -MF CMakeFiles/falling_time.dir/sound.c.o.d -o CMakeFiles/falling_time.dir/sound.c.o -c /Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/sound.c } || exit $? [ 92%] Building C object CMakeFiles/falling_time.dir/space.c.o { /Users/pbulk/build/games/fallingtime/work/.cwrapper/bin/clang -I/Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/. -I/Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/include -pipe -Os -I/opt/pkg/include/SDL2 -I/opt/pkg/include -I/opt/pkg/include/ncurses -I/opt/pkg/include/harfbuzz -I/opt/pkg/include/glib-2.0 -I/opt/pkg/include/gio-unix-2.0 -I/opt/pkg/lib/glib-2.0/include -I/opt/pkg/include/freetype2 -arch arm64 -isysroot /Applications/Xcode-13.4.1.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX12.3.sdk -mmacosx-version-min=12.3 -Wall -Wextra -Wunused -Wshadow -Wunreachable-code -std=c99 -fno-math-errno -fno-exceptions -Winline -MD -MT CMakeFiles/falling_time.dir/space.c.o -MF CMakeFiles/falling_time.dir/space.c.o.d -o CMakeFiles/falling_time.dir/space.c.o -c /Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/space.c } || exit $? [ 94%] Building C object CMakeFiles/falling_time.dir/text.c.o { /Users/pbulk/build/games/fallingtime/work/.cwrapper/bin/clang -I/Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/. -I/Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/include -pipe -Os -I/opt/pkg/include/SDL2 -I/opt/pkg/include -I/opt/pkg/include/ncurses -I/opt/pkg/include/harfbuzz -I/opt/pkg/include/glib-2.0 -I/opt/pkg/include/gio-unix-2.0 -I/opt/pkg/lib/glib-2.0/include -I/opt/pkg/include/freetype2 -arch arm64 -isysroot /Applications/Xcode-13.4.1.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX12.3.sdk -mmacosx-version-min=12.3 -Wall -Wextra -Wunused -Wshadow -Wunreachable-code -std=c99 -fno-math-errno -fno-exceptions -Winline -MD -MT CMakeFiles/falling_time.dir/text.c.o -MF CMakeFiles/falling_time.dir/text.c.o.d -o CMakeFiles/falling_time.dir/text.c.o -c /Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/text.c } || exit $? [ 96%] Building C object CMakeFiles/falling_time.dir/title.c.o { /Users/pbulk/build/games/fallingtime/work/.cwrapper/bin/clang -I/Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/. -I/Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/include -pipe -Os -I/opt/pkg/include/SDL2 -I/opt/pkg/include -I/opt/pkg/include/ncurses -I/opt/pkg/include/harfbuzz -I/opt/pkg/include/glib-2.0 -I/opt/pkg/include/gio-unix-2.0 -I/opt/pkg/lib/glib-2.0/include -I/opt/pkg/include/freetype2 -arch arm64 -isysroot /Applications/Xcode-13.4.1.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX12.3.sdk -mmacosx-version-min=12.3 -Wall -Wextra -Wunused -Wshadow -Wunreachable-code -std=c99 -fno-math-errno -fno-exceptions -Winline -MD -MT CMakeFiles/falling_time.dir/title.c.o -MF CMakeFiles/falling_time.dir/title.c.o.d -o CMakeFiles/falling_time.dir/title.c.o -c /Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/title.c } || exit $? [ 98%] Building C object CMakeFiles/falling_time.dir/platform/general.c.o { /Users/pbulk/build/games/fallingtime/work/.cwrapper/bin/clang -I/Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/. -I/Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/chipmunk/include -pipe -Os -I/opt/pkg/include/SDL2 -I/opt/pkg/include -I/opt/pkg/include/ncurses -I/opt/pkg/include/harfbuzz -I/opt/pkg/include/glib-2.0 -I/opt/pkg/include/gio-unix-2.0 -I/opt/pkg/lib/glib-2.0/include -I/opt/pkg/include/freetype2 -arch arm64 -isysroot /Applications/Xcode-13.4.1.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX12.3.sdk -mmacosx-version-min=12.3 -Wall -Wextra -Wunused -Wshadow -Wunreachable-code -std=c99 -fno-math-errno -fno-exceptions -Winline -MD -MT CMakeFiles/falling_time.dir/platform/general.c.o -MF CMakeFiles/falling_time.dir/platform/general.c.o.d -o CMakeFiles/falling_time.dir/platform/general.c.o -c /Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/platform/general.c } || exit $? Copying OS X content falling_time.app/Contents/Resources/icon.icns { /opt/pkg/bin/cmake -E copy /Users/pbulk/build/games/fallingtime/work/FallingTime-1.0.2/pkg/macosx/icon.icns falling_time.app/Contents/Resources/icon.icns } || exit $? [100%] Linking C executable falling_time.app/Contents/MacOS/falling_time { /opt/pkg/bin/cmake -E cmake_link_script CMakeFiles/falling_time.dir/link.txt --verbose= } || exit $? [100%] Built target falling_time