=> "/opt/pkg/bin/bmake" ["-C", "/Volumes/data/jenkins/workspace/pkgsrc-macos-trunk-arm64/emulators/raine", "all", "BATCH=1", "DEPENDS_TARGET=/nonexistent", "LUA_VERSION_REQD=54"] WARNING: [license.mk] Every package should define a LICENSE. ===> Building for raine-0.96.7nb13 Building Raine, Fully optimized version with gcc for linux-gnu CPU= dependencies : if you get an error here, install the required dev package libpng:1.6.56 SDL:Compiling source/neocd/pd4990a.c... 2.32.10 lua: lua cflags -I/opt/pkg/include/lua-5.4 libs -L/opt/pkg/lib -llua5.4 -lm Compiling source/neocd/cdrom.c... Compiling source/neocd/cache.c... Compiling source/neocd/cdda.c... Compiling source/neocd/iso.c... Compiling source/neocd/neocd.c... Compiling source/games/ainferno.c... In file included from source/neocd/neocd.c:17: In file included from source/files.h:14: In file included from source/mini-unzip/unzip.h:51: In file included from /var/tmp/work/emulators/raine/work/.buildlink/include/zlib.h:34: In file included from /var/tmp/work/emulators/raine/work/.buildlink/include/zconf.h:446: /Applications/Xcode-15.4.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX14.5.sdk/usr/include/sys/types.h:93:33: error: cannot combine with previous 'int' declaration specifier typedef unsigned int uint; /* Sys V compatibility */ ^ source/Musashi/m68kcpu.h:79:25: note: expanded from macro 'uint' #define uint unsigned int ^ source/games/ainferno.c:421:1: warning: initializer overrides prior initialization of this subobject [-Winitializer-overrides] GME( ainferno, "Air Inferno", TAITO, 1990, GAME_MISC | GAME_NOT_WORKING, ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ source/games/game_def.h:130:14: note: expanded from macro 'GME' .input = DINPUT(name), \ ~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ source/games/game_def.h:108:3: note: expanded from macro '\ GAME' ##__VA_ARGS__ }; ^~~~~~~~~~~ source/games/game_def.h:32:19: note: expanded from macro 'DINPUT' #define DINPUT(x) input_##x ^~~~~~~~~ :111:1: note: expanded from here input_ainferno ^~~~~~~~~~~~~~ source/games/ainferno.c:421:1: note: previous initialization is here GME( ainferno, "Air Inferno", TAITO, 1990, GAME_MISC | GAME_NOT_WORKING, ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ source/games/game_def.h:128:52: note: expanded from macro 'GME' #define GME(name,long_name,company,year,flags,...) \ ^ source/games/game_def.h:103:14: note: expanded from macro '\ GAME' .input = PINPUT, \ ^~~~~~ source/games/game_def.h:33:16: note: expanded from macro 'PINPUT' #define PINPUT NULL ^~~~ /Applications/Xcode-15.4.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX14.5.sdk/usr/include/sys/_types/_null.h:30:15: note: expanded from macro 'NULL' #define NULL __DARWIN_NULL ^~~~~~~~~~~~~ /Applications/Xcode-15.4.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX14.5.sdk/usr/include/sys/_types.h:52:23: note: expanded from macro '__DARWIN_NULL' #define __DARWIN_NULL ((void *)0) ^~~~~~~~~~~ source/games/ainferno.c:421:1: warning: initializer overrides prior initialization of this subobject [-Winitializer-overrides] GME( ainferno, "Air Inferno", TAITO, 1990, GAME_MISC | GAME_NOT_WORKING, ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ source/games/game_def.h:131:12: note: expanded from macro 'GME' .dsw = DDSW(name), \ ~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ source/games/game_def.h:108:3: note: expanded from macro '\ GAME' ##__VA_ARGS__ }; ^~~~~~~~~~~ source/games/game_def.h:42:17: note: expanded from macro 'DDSW' #define DDSW(x) dsw_##x ^~~~~~~ :112:1: note: expanded from here dsw_ainferno ^~~~~~~~~~~~ source/games/ainferno.c:421:1: note: previous initialization is here GME( ainferno, "Air Inferno", TAITO, 1990, GAME_MISC | GAME_NOT_WORKING, ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ source/games/game_def.h:128:52: note: expanded from macro 'GME' #define GME(name,long_name,company,year,flags,...) \ ^ source/games/game_def.h:104:12: note: expanded from macro '\ GAME' .dsw = PDSW, \ ^~~~ source/games/game_def.h:43:14: note: expanded from macro 'PDSW' #define PDSW NULL ^~~~ /Applications/Xcode-15.4.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX14.5.sdk/usr/include/sys/_types/_null.h:30:15: note: expanded from macro 'NULL' #define NULL __DARWIN_NULL ^~~~~~~~~~~~~ /Applications/Xcode-15.4.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX14.5.sdk/usr/include/sys/_types.h:52:23: note: expanded from macro '__DARWIN_NULL' #define __DARWIN_NULL ((void *)0) ^~~~~~~~~~~ source/games/ainferno.c:421:1: warning: initializer overrides prior initialization of this subobject [-Winitializer-overrides] GME( ainferno, "Air Inferno", TAITO, 1990, GAME_MISC | GAME_NOT_WORKING, ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ source/games/game_def.h:132:18: note: expanded from macro 'GME' .load_game = DLOAD(name), \ ~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ source/games/game_def.h:108:3: note: expanded from macro '\ GAME' ##__VA_ARGS__ }; ^~~~~~~~~~~ source/games/game_def.h:17:18: note: expanded from macro 'DLOAD' #define DLOAD(x) load_##x ^~~~~~~~ :113:1: note: expanded from here load_ainferno ^~~~~~~~~~~~~ source/games/ainferno.c:421:1: note: previous initialization is here GME( ainferno, "Air Inferno", TAITO, 1990, GAME_MISC | GAME_NOT_WORKING, ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ source/games/game_def.h:128:52: note: expanded from macro 'GME' #define GME(name,long_name,company,year,flags,...) \ ^ source/games/game_def.h:97:18: note: expanded from macro '\ GAME' .load_game = DLOAD(name), \ ^~~~~~~~~~~ source/games/game_def.h:17:18: note: expanded from macro 'DLOAD' #define DLOAD(x) load_##x ^~~~~~~~ :109:1: note: expanded from here load_ainferno ^~~~~~~~~~~~~ source/games/ainferno.c:421:1: warning: initializer overrides prior initialization of this subobject [-Winitializer-overrides] GME( ainferno, "Air Inferno", TAITO, 1990, GAME_MISC | GAME_NOT_WORKING, ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ source/games/game_def.h:133:14: note: expanded from macro 'GME' .video = DVIDEO(name), \ ~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ source/games/game_def.h:108:3: note: expanded from macro '\ GAME' ##__VA_ARGS__ }; ^~~~~~~~~~~ source/games/game_def.h:72:19: note: expanded from macro 'DVIDEO' #define DVIDEO(x) &video_##x ^~~~~~~~~~ source/games/ainferno.c:421:1: note: previous initialization is here GME( ainferno, "Air Inferno", TAITO, 1990, GAME_MISC | GAME_NOT_WORKING, ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ source/games/game_def.h:128:52: note: expanded from macro 'GME' #define GME(name,long_name,company,year,flags,...) \ ^ source/games/game_def.h:107:14: note: expanded from macro '\ GAME' .video = PVIDEO, \ ^~~~~~ source/games/game_def.h:73:16: note: expanded from macro 'PVIDEO' #define PVIDEO NULL ^~~~ /Applications/Xcode-15.4.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX14.5.sdk/usr/include/sys/_types/_null.h:30:15: note: expanded from macro 'NULL' #define NULL __DARWIN_NULL ^~~~~~~~~~~~~ /Applications/Xcode-15.4.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX14.5.sdk/usr/include/sys/_types.h:52:23: note: expanded from macro '__DARWIN_NULL' #define __DARWIN_NULL ((void *)0) ^~~~~~~~~~~ source/games/ainferno.c:421:1: warning: initializer overrides prior initialization of this subobject [-Winitializer-overrides] GME( ainferno, "Air Inferno", TAITO, 1990, GAME_MISC | GAME_NOT_WORKING, ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ source/games/game_def.h:134:13: note: expanded from macro 'GME' .exec = DEXEC(name), \ ~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ source/games/game_def.h:108:3: note: expanded from macro '\ GAME' ##__VA_ARGS__ }; ^~~~~~~~~~~ source/games/game_def.h:52:18: note: expanded from macro 'DEXEC' #define DEXEC(x) execute_##x ^~~~~~~~~~~ :115:1: note: expanded from here execute_ainferno ^~~~~~~~~~~~~~~~ source/games/ainferno.c:421:1: note: previous initialization is here GME( ainferno, "Air Inferno", TAITO, 1990, GAME_MISC | GAME_NOT_WORKING, ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ source/games/game_def.h:128:52: note: expanded from macro 'GME' #define GME(name,long_name,company,year,flags,...) \ ^ source/games/game_def.h:105:13: note: expanded from macro '\ GAME' .exec = PEXEC, \ ^~~~~ source/games/game_def.h:53:15: note: expanded from macro 'PEXEC' #define PEXEC NULL ^~~~ /Applications/Xcode-15.4.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX14.5.sdk/usr/include/sys/_types/_null.h:30:15: note: expanded from macro 'NULL' #define NULL __DARWIN_NULL ^~~~~~~~~~~~~ /Applications/Xcode-15.4.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX14.5.sdk/usr/include/sys/_types.h:52:23: note: expanded from macro '__DARWIN_NULL' #define __DARWIN_NULL ((void *)0) ^~~~~~~~~~~ source/games/ainferno.c:421:1: warning: initializer overrides prior initialization of this subobject [-Winitializer-overrides] GME( ainferno, "Air Inferno", TAITO, 1990, GAME_MISC | GAME_NOT_WORKING, ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ source/games/game_def.h:135:14: note: expanded from macro 'GME' .sound = DSOUND(name), \ ~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ source/games/game_def.h:108:3: note: expanded from macro '\ GAME' ##__VA_ARGS__ }; ^~~~~~~~~~~ source/games/game_def.h:65:19: note: expanded from macro 'DSOUND' #define DSOUND(x) DRV_DEF_SOUND ^~~~~~~~~~~~~ source/games/ainferno.c:1:23: note: expanded from macro 'DRV_DEF_SOUND' #define DRV_DEF_SOUND taito_ym2610_sound ^~~~~~~~~~~~~~~~~~ source/games/ainferno.c:421:1: note: previous initialization is here GME( ainferno, "Air Inferno", TAITO, 1990, GAME_MISC | GAME_NOT_WORKING, ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ source/games/game_def.h:128:52: note: expanded from macro 'GME' #define GME(name,long_name,company,year,flags,...) \ ^ source/games/game_def.h:106:14: note: expanded from macro '\ GAME' .sound = PSOUND, \ ^~~~~~ source/games/game_def.h:66:16: note: expanded from macro 'PSOUND' #define PSOUND DRV_DEF_SOUND ^~~~~~~~~~~~~ source/games/ainferno.c:1:23: note: expanded from macro 'DRV_DEF_SOUND' #define DRV_DEF_SOUND taito_ym2610_sound ^~~~~~~~~~~~~~~~~~ In file included from source/neocd/neocd.c:56: source/mame/memory.h:12:10: fatal error: 'endian.h' file not found #include ^~~~~~~~~~ 2 errors generated. gmake: *** [makefile:1505: linux-gnu-sdl2/object/neocd/neocd.o] Error 1 gmake: *** Waiting for unfinished jobs.... 6 warnings generated. *** Error code 2 Stop. bmake[1]: stopped making "all" in /Volumes/data/jenkins/workspace/pkgsrc-macos-trunk-arm64/emulators/raine *** Error code 1 Stop. bmake: stopped making "all" in /Volumes/data/jenkins/workspace/pkgsrc-macos-trunk-arm64/emulators/raine