=> "/opt/pkg/bin/bmake" ["-C", "/Volumes/data/jenkins/workspace/pkgsrc-macos-trunk-arm64/emulators/raine", "all", "LUA_VERSION_REQD=54", "BATCH=1", "DEPENDS_TARGET=/nonexistent"] WARNING: [license.mk] Every package should define a LICENSE. ===> Building for raine-0.96.7nb18 Building Raine, Fully optimized version with gcc for linux-gnu CPU= dependencies : if you get an error here, install the required dev package libpng:1.6.59 SDL:Compiling source/neocd/pd4990a.c... 2.32.10 lua: lua cflags -I/opt/pkg/include/lua-5.4 libs -L/opt/pkg/lib -llua5.4 -lm Compiling source/neocd/cdrom.c... Compiling source/neocd/cache.c... Compiling source/neocd/cdda.c... Compiling source/neocd/iso.c... Compiling source/neocd/neocd.c... Compiling source/games/ainferno.c... In file included from source/neocd/neocd.c:17: In file included from source/files.h:14: In file included from source/mini-unzip/unzip.h:51: In file included from /var/tmp/work/emulators/raine/work/.buildlink/include/zlib.h:34: In file included from /var/tmp/work/emulators/raine/work/.buildlink/include/zconf.h:446: /Applications/Xcode-16.4.0.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX15.5.sdk/usr/include/sys/types.h:93:33: error: cannot combine with previous 'int' declaration specifier 93 | typedef unsigned int uint; /* Sys V compatibility */ | ^ source/Musashi/m68kcpu.h:79:25: note: expanded from macro 'uint' 79 | #define uint unsigned int | ^ source/games/ainferno.c:421:1: warning: initializer overrides prior initialization of this subobject [-Winitializer-overrides] 421 | GME( ainferno, "Air Inferno", TAITO, 1990, GAME_MISC | GAME_NOT_WORKING, | ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 422 | .romsw = romsw_ainferno, | ~~~~~~~~~~~~~~~~~~~~~~~~ 423 | ); | ~ source/games/game_def.h:130:14: note: expanded from macro 'GME' 128 | #define GME(name,long_name,company,year,flags,...) \ | ~ 129 | GAME( name, long_name,company,year,flags, \ | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 130 | .input = DINPUT(name), \ | ~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 131 | .dsw = DDSW(name), \ | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 132 | .load_game = DLOAD(name), \ | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 133 | .video = DVIDEO(name), \ | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 134 | .exec = DEXEC(name), \ | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 135 | .sound = DSOUND(name), \ | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 136 | ##__VA_ARGS__ ); \ | ~~~~~~~~~~~~~~~ source/games/game_def.h:108:3: note: expanded from macro '\ GAME' 108 | ##__VA_ARGS__ }; | ^~~~~~~~~~~ source/games/game_def.h:32:19: note: expanded from macro 'DINPUT' 32 | #define DINPUT(x) input_##x | ^~~~~~~~~ :141:1: note: expanded from here 141 | input_ainferno | ^~~~~~~~~~~~~~ source/games/ainferno.c:421:1: note: previous initialization is here 421 | GME( ainferno, "Air Inferno", TAITO, 1990, GAME_MISC | GAME_NOT_WORKING, | ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 422 | .romsw = romsw_ainferno, | ~~~~~~~~~~~~~~~~~~~~~~~~ 423 | ); | ~ source/games/game_def.h:128:52: note: expanded from macro 'GME' 128 | #define GME(name,long_name,company,year,flags,...) \ | ^ 129 | GAME( name, long_name,company,year,flags, \ | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 130 | .input = DINPUT(name), \ | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 131 | .dsw = DDSW(name), \ | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 132 | .load_game = DLOAD(name), \ | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 133 | .video = DVIDEO(name), \ | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 134 | .exec = DEXEC(name), \ | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 135 | .sound = DSOUND(name), \ | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 136 | ##__VA_ARGS__ ); \ | ~~~~~~~~~~~~~~~ source/games/game_def.h:103:14: note: expanded from macro '\ GAME' 103 | .input = PINPUT, \ | ^~~~~~ source/games/game_def.h:33:16: note: expanded from macro 'PINPUT' 33 | #define PINPUT NULL | ^~~~ /Applications/Xcode-16.4.0.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX15.5.sdk/usr/include/sys/_types/_null.h:49:15: note: expanded from macro 'NULL' 49 | #define NULL __DARWIN_NULL | ^~~~~~~~~~~~~ /Applications/Xcode-16.4.0.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX15.5.sdk/usr/include/sys/_types.h:64:23: note: expanded from macro '__DARWIN_NULL' 64 | #define __DARWIN_NULL ((void *)0) | ^~~~~~~~~~~ source/games/ainferno.c:421:1: warning: initializer overrides prior initialization of this subobject [-Winitializer-overrides] 421 | GME( ainferno, "Air Inferno", TAITO, 1990, GAME_MISC | GAME_NOT_WORKING, | ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 422 | .romsw = romsw_ainferno, | ~~~~~~~~~~~~~~~~~~~~~~~~ 423 | ); | ~ source/games/game_def.h:131:12: note: expanded from macro 'GME' 128 | #define GME(name,long_name,company,year,flags,...) \ | ~ 129 | GAME( name, long_name,company,year,flags, \ | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 130 | .input = DINPUT(name), \ | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 131 | .dsw = DDSW(name), \ | ~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 132 | .load_game = DLOAD(name), \ | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 133 | .video = DVIDEO(name), \ | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 134 | .exec = DEXEC(name), \ | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 135 | .sound = DSOUND(name), \ | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 136 | ##__VA_ARGS__ ); \ | ~~~~~~~~~~~~~~~ source/games/game_def.h:108:3: note: expanded from macro '\ GAME' 108 | ##__VA_ARGS__ }; | ^~~~~~~~~~~ source/games/game_def.h:42:17: note: expanded from macro 'DDSW' 42 | #define DDSW(x) dsw_##x | ^~~~~~~ :142:1: note: expanded from here 142 | dsw_ainferno | ^~~~~~~~~~~~ source/games/ainferno.c:421:1: note: previous initialization is here 421 | GME( ainferno, "Air Inferno", TAITO, 1990, GAME_MISC | GAME_NOT_WORKING, | ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 422 | .romsw = romsw_ainferno, | ~~~~~~~~~~~~~~~~~~~~~~~~ 423 | ); | ~ source/games/game_def.h:128:52: note: expanded from macro 'GME' 128 | #define GME(name,long_name,company,year,flags,...) \ | ^ 129 | GAME( name, long_name,company,year,flags, \ | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 130 | .input = DINPUT(name), \ | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 131 | .dsw = DDSW(name), \ | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 132 | .load_game = DLOAD(name), \ | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 133 | .video = DVIDEO(name), \ | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 134 | .exec = DEXEC(name), \ | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 135 | .sound = DSOUND(name), \ | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 136 | ##__VA_ARGS__ ); \ | ~~~~~~~~~~~~~~~ source/games/game_def.h:104:12: note: expanded from macro '\ GAME' 104 | .dsw = PDSW, \ | ^~~~ source/games/game_def.h:43:14: note: expanded from macro 'PDSW' 43 | #define PDSW NULL | ^~~~ /Applications/Xcode-16.4.0.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX15.5.sdk/usr/include/sys/_types/_null.h:49:15: note: expanded from macro 'NULL' 49 | #define NULL __DARWIN_NULL | ^~~~~~~~~~~~~ /Applications/Xcode-16.4.0.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX15.5.sdk/usr/include/sys/_types.h:64:23: note: expanded from macro '__DARWIN_NULL' 64 | #define __DARWIN_NULL ((void *)0) | ^~~~~~~~~~~ source/games/ainferno.c:421:1: warning: initializer overrides prior initialization of this subobject [-Winitializer-overrides] 421 | GME( ainferno, "Air Inferno", TAITO, 1990, GAME_MISC | GAME_NOT_WORKING, | ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 422 | .romsw = romsw_ainferno, | ~~~~~~~~~~~~~~~~~~~~~~~~ 423 | ); | ~ source/games/game_def.h:132:18: note: expanded from macro 'GME' 128 | #define GME(name,long_name,company,year,flags,...) \ | ~ 129 | GAME( name, long_name,company,year,flags, \ | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 130 | .input = DINPUT(name), \ | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 131 | .dsw = DDSW(name), \ | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 132 | .load_game = DLOAD(name), \ | ~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 133 | .video = DVIDEO(name), \ | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 134 | .exec = DEXEC(name), \ | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 135 | .sound = DSOUND(name), \ | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 136 | ##__VA_ARGS__ ); \ | ~~~~~~~~~~~~~~~ source/games/game_def.h:108:3: note: expanded from macro '\ GAME' 108 | ##__VA_ARGS__ }; | ^~~~~~~~~~~ source/games/game_def.h:17:18: note: expanded from macro 'DLOAD' 17 | #define DLOAD(x) load_##x | ^~~~~~~~ :143:1: note: expanded from here 143 | load_ainferno | ^~~~~~~~~~~~~ source/games/ainferno.c:421:1: note: previous initialization is here 421 | GME( ainferno, "Air Inferno", TAITO, 1990, GAME_MISC | GAME_NOT_WORKING, | ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 422 | .romsw = romsw_ainferno, | ~~~~~~~~~~~~~~~~~~~~~~~~ 423 | ); | ~ source/games/game_def.h:128:52: note: expanded from macro 'GME' 128 | #define GME(name,long_name,company,year,flags,...) \ | ^ 129 | GAME( name, long_name,company,year,flags, \ | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 130 | .input = DINPUT(name), \ | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 131 | .dsw = DDSW(name), \ | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 132 | .load_game = DLOAD(name), \ | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 133 | .video = DVIDEO(name), \ | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 134 | .exec = DEXEC(name), \ | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 135 | .sound = DSOUND(name), \ | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 136 | ##__VA_ARGS__ ); \ | ~~~~~~~~~~~~~~~ source/games/game_def.h:97:18: note: expanded from macro '\ GAME' 97 | .load_game = DLOAD(name), \ | ^~~~~~~~~~~ source/games/game_def.h:17:18: note: expanded from macro 'DLOAD' 17 | #define DLOAD(x) load_##x | ^~~~~~~~ :139:1: note: expanded from here 139 | load_ainferno | ^~~~~~~~~~~~~ source/games/ainferno.c:421:1: warning: initializer overrides prior initialization of this subobject [-Winitializer-overrides] 421 | GME( ainferno, "Air Inferno", TAITO, 1990, GAME_MISC | GAME_NOT_WORKING, | ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 422 | .romsw = romsw_ainferno, | ~~~~~~~~~~~~~~~~~~~~~~~~ 423 | ); | ~ source/games/game_def.h:133:14: note: expanded from macro 'GME' 128 | #define GME(name,long_name,company,year,flags,...) \ | ~ 129 | GAME( name, long_name,company,year,flags, \ | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 130 | .input = DINPUT(name), \ | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 131 | .dsw = DDSW(name), \ | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 132 | .load_game = DLOAD(name), \ | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 133 | .video = DVIDEO(name), \ | ~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 134 | .exec = DEXEC(name), \ | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 135 | .sound = DSOUND(name), \ | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 136 | ##__VA_ARGS__ ); \ | ~~~~~~~~~~~~~~~ source/games/game_def.h:108:3: note: expanded from macro '\ GAME' 108 | ##__VA_ARGS__ }; | ^~~~~~~~~~~ source/games/game_def.h:72:19: note: expanded from macro 'DVIDEO' 72 | #define DVIDEO(x) &video_##x | ^~~~~~~~~~ source/games/ainferno.c:421:1: note: previous initialization is here 421 | GME( ainferno, "Air Inferno", TAITO, 1990, GAME_MISC | GAME_NOT_WORKING, | ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 422 | .romsw = romsw_ainferno, | ~~~~~~~~~~~~~~~~~~~~~~~~ 423 | ); | ~ source/games/game_def.h:128:52: note: expanded from macro 'GME' 128 | #define GME(name,long_name,company,year,flags,...) \ | ^ 129 | GAME( name, long_name,company,year,flags, \ | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 130 | .input = DINPUT(name), \ | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 131 | .dsw = DDSW(name), \ | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 132 | .load_game = DLOAD(name), \ | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 133 | .video = DVIDEO(name), \ | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 134 | .exec = DEXEC(name), \ | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 135 | .sound = DSOUND(name), \ | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 136 | ##__VA_ARGS__ ); \ | ~~~~~~~~~~~~~~~ source/games/game_def.h:107:14: note: expanded from macro '\ GAME' 107 | .video = PVIDEO, \ | ^~~~~~ source/games/game_def.h:73:16: note: expanded from macro 'PVIDEO' 73 | #define PVIDEO NULL | ^~~~ /Applications/Xcode-16.4.0.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX15.5.sdk/usr/include/sys/_types/_null.h:49:15: note: expanded from macro 'NULL' 49 | #define NULL __DARWIN_NULL | ^~~~~~~~~~~~~ /Applications/Xcode-16.4.0.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX15.5.sdk/usr/include/sys/_types.h:64:23: note: expanded from macro '__DARWIN_NULL' 64 | #define __DARWIN_NULL ((void *)0) | ^~~~~~~~~~~ source/games/ainferno.c:421:1: warning: initializer overrides prior initialization of this subobject [-Winitializer-overrides] 421 | GME( ainferno, "Air Inferno", TAITO, 1990, GAME_MISC | GAME_NOT_WORKING, | ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 422 | .romsw = romsw_ainferno, | ~~~~~~~~~~~~~~~~~~~~~~~~ 423 | ); | ~ source/games/game_def.h:134:13: note: expanded from macro 'GME' 128 | #define GME(name,long_name,company,year,flags,...) \ | ~ 129 | GAME( name, long_name,company,year,flags, \ | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 130 | .input = DINPUT(name), \ | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 131 | .dsw = DDSW(name), \ | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 132 | .load_game = DLOAD(name), \ | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 133 | .video = DVIDEO(name), \ | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 134 | .exec = DEXEC(name), \ | ~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 135 | .sound = DSOUND(name), \ | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 136 | ##__VA_ARGS__ ); \ | ~~~~~~~~~~~~~~~ source/games/game_def.h:108:3: note: expanded from macro '\ GAME' 108 | ##__VA_ARGS__ }; | ^~~~~~~~~~~ source/games/game_def.h:52:18: note: expanded from macro 'DEXEC' 52 | #define DEXEC(x) execute_##x | ^~~~~~~~~~~ :145:1: note: expanded from here 145 | execute_ainferno | ^~~~~~~~~~~~~~~~ source/games/ainferno.c:421:1: note: previous initialization is here 421 | GME( ainferno, "Air Inferno", TAITO, 1990, GAME_MISC | GAME_NOT_WORKING, | ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 422 | .romsw = romsw_ainferno, | ~~~~~~~~~~~~~~~~~~~~~~~~ 423 | ); | ~ source/games/game_def.h:128:52: note: expanded from macro 'GME' 128 | #define GME(name,long_name,company,year,flags,...) \ | ^ 129 | GAME( name, long_name,company,year,flags, \ | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 130 | .input = DINPUT(name), \ | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 131 | .dsw = DDSW(name), \ | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 132 | .load_game = DLOAD(name), \ | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 133 | .video = DVIDEO(name), \ | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 134 | .exec = DEXEC(name), \ | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 135 | .sound = DSOUND(name), \ | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 136 | ##__VA_ARGS__ ); \ | ~~~~~~~~~~~~~~~ source/games/game_def.h:105:13: note: expanded from macro '\ GAME' 105 | .exec = PEXEC, \ | ^~~~~ source/games/game_def.h:53:15: note: expanded from macro 'PEXEC' 53 | #define PEXEC NULL | ^~~~ /Applications/Xcode-16.4.0.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX15.5.sdk/usr/include/sys/_types/_null.h:49:15: note: expanded from macro 'NULL' 49 | #define NULL __DARWIN_NULL | ^~~~~~~~~~~~~ /Applications/Xcode-16.4.0.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX15.5.sdk/usr/include/sys/_types.h:64:23: note: expanded from macro '__DARWIN_NULL' 64 | #define __DARWIN_NULL ((void *)0) | ^~~~~~~~~~~ source/games/ainferno.c:421:1: warning: initializer overrides prior initialization of this subobject [-Winitializer-overrides] 421 | GME( ainferno, "Air Inferno", TAITO, 1990, GAME_MISC | GAME_NOT_WORKING, | ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 422 | .romsw = romsw_ainferno, | ~~~~~~~~~~~~~~~~~~~~~~~~ 423 | ); | ~ source/games/game_def.h:135:14: note: expanded from macro 'GME' 128 | #define GME(name,long_name,company,year,flags,...) \ | ~ 129 | GAME( name, long_name,company,year,flags, \ | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 130 | .input = DINPUT(name), \ | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 131 | .dsw = DDSW(name), \ | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 132 | .load_game = DLOAD(name), \ | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 133 | .video = DVIDEO(name), \ | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 134 | .exec = DEXEC(name), \ | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 135 | .sound = DSOUND(name), \ | ~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 136 | ##__VA_ARGS__ ); \ | ~~~~~~~~~~~~~~~ source/games/game_def.h:108:3: note: expanded from macro '\ GAME' 108 | ##__VA_ARGS__ }; | ^~~~~~~~~~~ source/games/game_def.h:65:19: note: expanded from macro 'DSOUND' 65 | #define DSOUND(x) DRV_DEF_SOUND | ^~~~~~~~~~~~~ source/games/ainferno.c:1:23: note: expanded from macro 'DRV_DEF_SOUND' 1 | #define DRV_DEF_SOUND taito_ym2610_sound | ^~~~~~~~~~~~~~~~~~ source/games/ainferno.c:421:1: note: previous initialization is here 421 | GME( ainferno, "Air Inferno", TAITO, 1990, GAME_MISC | GAME_NOT_WORKING, | ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 422 | .romsw = romsw_ainferno, | ~~~~~~~~~~~~~~~~~~~~~~~~ 423 | ); | ~ source/games/game_def.h:128:52: note: expanded from macro 'GME' 128 | #define GME(name,long_name,company,year,flags,...) \ | ^ 129 | GAME( name, long_name,company,year,flags, \ | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 130 | .input = DINPUT(name), \ | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 131 | .dsw = DDSW(name), \ | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 132 | .load_game = DLOAD(name), \ | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 133 | .video = DVIDEO(name), \ | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 134 | .exec = DEXEC(name), \ | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 135 | .sound = DSOUND(name), \ | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 136 | ##__VA_ARGS__ ); \ | ~~~~~~~~~~~~~~~ source/games/game_def.h:106:14: note: expanded from macro '\ GAME' 106 | .sound = PSOUND, \ | ^~~~~~ source/games/game_def.h:66:16: note: expanded from macro 'PSOUND' 66 | #define PSOUND DRV_DEF_SOUND | ^~~~~~~~~~~~~ source/games/ainferno.c:1:23: note: expanded from macro 'DRV_DEF_SOUND' 1 | #define DRV_DEF_SOUND taito_ym2610_sound | ^~~~~~~~~~~~~~~~~~ 6 warnings generated. In file included from source/neocd/neocd.c:56: source/mame/memory.h:12:10: fatal error: 'endian.h' file not found 12 | #include | ^~~~~~~~~~ 2 errors generated. gmake: *** [makefile:1504: linux-gnu-sdl2/object/neocd/neocd.o] Error 1 *** Error code 2 Stop. bmake[1]: stopped making "all" in /Volumes/data/jenkins/workspace/pkgsrc-macos-trunk-arm64/emulators/raine *** Error code 1 Stop. bmake: stopped making "all" in /Volumes/data/jenkins/workspace/pkgsrc-macos-trunk-arm64/emulators/raine