+ case "${usergroup_phase}" in + local run_cmd + run_cmd=run_su + shift + run_su /opt/local/bin/bmake all BATCH=1 DEPENDS_TARGET=/nonexistent WRKLOG=/tmp/bulklog/sauerbraten-2020_12_27nb9/work.log + su pbulk -c '"$@"' make /opt/local/bin/bmake all BATCH=1 DEPENDS_TARGET=/nonexistent WRKLOG=/tmp/bulklog/sauerbraten-2020_12_27nb9/work.log ===> Building for sauerbraten-2020_12_27nb9 /opt/local/bin/gmake -C enet CC='gcc' AR='ar' gmake[1]: Entering directory '/home/pbulk/build/games/sauerbraten/work/sauerbraten/src/enet' g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -x c++-header -o shared/cube.h.gch.tmp shared/cube.h g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -Wall -fsigned-char -fno-exceptions -fno-rtti -DSTANDALONE -Ishared -Iengine -Ifpsgame -I/opt/local/include -c -o shared/crypto-standalone.o shared/crypto.cpp gcc -O3 -fomit-frame-pointer -Iinclude -DHAS_POLL -DHAS_FCNTL -DHAS_INET_PTON -DHAS_INET_NTOP -DHAS_SOCKLEN_T -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -c -o callbacks.o callbacks.c gcc -O3 -fomit-frame-pointer -Iinclude -DHAS_POLL -DHAS_FCNTL -DHAS_INET_PTON -DHAS_INET_NTOP -DHAS_SOCKLEN_T -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -c -o compress.o compress.c gcc -O3 -fomit-frame-pointer -Iinclude -DHAS_POLL -DHAS_FCNTL -DHAS_INET_PTON -DHAS_INET_NTOP -DHAS_SOCKLEN_T -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -c -o host.o host.c gcc -O3 -fomit-frame-pointer -Iinclude -DHAS_POLL -DHAS_FCNTL -DHAS_INET_PTON -DHAS_INET_NTOP -DHAS_SOCKLEN_T -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -c -o list.o list.c gcc -O3 -fomit-frame-pointer -Iinclude -DHAS_POLL -DHAS_FCNTL -DHAS_INET_PTON -DHAS_INET_NTOP -DHAS_SOCKLEN_T -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -c -o packet.o packet.c gcc -O3 -fomit-frame-pointer -Iinclude -DHAS_POLL -DHAS_FCNTL -DHAS_INET_PTON -DHAS_INET_NTOP -DHAS_SOCKLEN_T -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -c -o peer.o peer.c g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -Wall -fsigned-char -fno-exceptions -fno-rtti -DSTANDALONE -Ishared -Iengine -Ifpsgame -I/opt/local/include -c -o shared/stream-standalone.o shared/stream.cpp gcc -O3 -fomit-frame-pointer -Iinclude -DHAS_POLL -DHAS_FCNTL -DHAS_INET_PTON -DHAS_INET_NTOP -DHAS_SOCKLEN_T -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -c -o protocol.o protocol.c mv shared/cube.h.gch.tmp shared/cube.h.gch g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -Wall -fsigned-char -fno-exceptions -fno-rtti -DSTANDALONE -Ishared -Iengine -Ifpsgame -I/opt/local/include -c -o shared/tools-standalone.o shared/tools.cpp gcc -O3 -fomit-frame-pointer -Iinclude -DHAS_POLL -DHAS_FCNTL -DHAS_INET_PTON -DHAS_INET_NTOP -DHAS_SOCKLEN_T -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -c -o unix.o unix.c gcc -O3 -fomit-frame-pointer -Iinclude -DHAS_POLL -DHAS_FCNTL -DHAS_INET_PTON -DHAS_INET_NTOP -DHAS_SOCKLEN_T -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -c -o win32.o win32.c g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -Wall -fsigned-char -fno-exceptions -fno-rtti -DSTANDALONE -Ishared -Iengine -Ifpsgame -I/opt/local/include -c -o engine/command-standalone.o engine/command.cpp ar rcs libenet.a callbacks.o compress.o host.o list.o packet.o peer.o protocol.o unix.o win32.o gmake[1]: Leaving directory '/home/pbulk/build/games/sauerbraten/work/sauerbraten/src/enet' g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -Wall -fsigned-char -fno-exceptions -fno-rtti -DSTANDALONE -Ishared -Iengine -Ifpsgame -I/opt/local/include -c -o engine/master-standalone.o engine/master.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -Wall -fsigned-char -fno-exceptions -fno-rtti -DSTANDALONE -Ishared -Iengine -Ifpsgame -I/opt/local/include -c -o engine/server-standalone.o engine/server.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -Wall -fsigned-char -fno-exceptions -fno-rtti -DSTANDALONE -Ishared -Iengine -Ifpsgame -I/opt/local/include -c -o engine/worldio-standalone.o engine/worldio.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -Wall -fsigned-char -fno-exceptions -fno-rtti -DSTANDALONE -Ishared -Iengine -Ifpsgame -I/opt/local/include -c -o fpsgame/entities-standalone.o fpsgame/entities.cpp In file included from fpsgame/entities.cpp:1: fpsgame/game.h:293: warning: "MAXNAMELEN" redefined 293 | #define MAXNAMELEN 15 | In file included from /usr/include/sys/socket.h:64, from /home/pbulk/build/games/sauerbraten/work/.buildlink/include/enet/unix.h:11, from /home/pbulk/build/games/sauerbraten/work/.buildlink/include/enet/enet.h:18, from shared/cube.h:50, from fpsgame/game.h:4: /usr/include/sys/param.h:202: note: this is the location of the previous definition 202 | #define MAXNAMELEN 256 | g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -Wall -fsigned-char -fno-exceptions -fno-rtti -DSTANDALONE -Ishared -Iengine -Ifpsgame -I/opt/local/include -c -o fpsgame/server-standalone.o fpsgame/server.cpp In file included from fpsgame/server.cpp:1: fpsgame/game.h:293: warning: "MAXNAMELEN" redefined 293 | #define MAXNAMELEN 15 | In file included from /usr/include/sys/socket.h:64, from /home/pbulk/build/games/sauerbraten/work/.buildlink/include/enet/unix.h:11, from /home/pbulk/build/games/sauerbraten/work/.buildlink/include/enet/enet.h:18, from shared/cube.h:50, from fpsgame/game.h:4: /usr/include/sys/param.h:202: note: this is the location of the previous definition 202 | #define MAXNAMELEN 256 | g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -c -o shared/crypto.o shared/crypto.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -c -o shared/geom.o shared/geom.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -c -o shared/glemu.o shared/glemu.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -c -o shared/stream.o shared/stream.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -c -o shared/tools.o shared/tools.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -c -o shared/zip.o shared/zip.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -x c++-header -o engine/engine.h.gch.tmp engine/engine.h g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -x c++-header -o fpsgame/game.h.gch.tmp fpsgame/game.h fpsgame/game.h:293: warning: "MAXNAMELEN" redefined 293 | #define MAXNAMELEN 15 | In file included from /usr/include/sys/socket.h:64, from /home/pbulk/build/games/sauerbraten/work/.buildlink/include/enet/unix.h:11, from /home/pbulk/build/games/sauerbraten/work/.buildlink/include/enet/enet.h:18, from shared/cube.h:50, from fpsgame/game.h:4: /usr/include/sys/param.h:202: note: this is the location of the previous definition 202 | #define MAXNAMELEN 256 | g++ -lsocket -lnsl -L/opt/local/lib -Wl,-R/opt/local/lib -L/usr/lib/amd64 -Wl,-R/usr/lib/amd64 -liconv -o sauer_master shared/crypto-standalone.o shared/stream-standalone.o shared/tools-standalone.o engine/command-standalone.o engine/master-standalone.o -Lenet -lenet -lz g++ -lsocket -lnsl -L/opt/local/lib -Wl,-R/opt/local/lib -L/usr/lib/amd64 -Wl,-R/usr/lib/amd64 -liconv -o sauer_server shared/crypto-standalone.o shared/stream-standalone.o shared/tools-standalone.o engine/command-standalone.o engine/server-standalone.o engine/worldio-standalone.o fpsgame/entities-standalone.o fpsgame/server-standalone.o -Lenet -lenet -lz mv engine/engine.h.gch.tmp engine/engine.h.gch g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -c -o engine/3dgui.o engine/3dgui.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -c -o engine/bih.o engine/bih.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -c -o engine/blend.o engine/blend.cpp mv fpsgame/game.h.gch.tmp fpsgame/game.h.gch g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -c -o engine/blob.o engine/blob.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -c -o engine/client.o engine/client.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -c -o engine/command.o engine/command.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -c -o engine/console.o engine/console.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -c -o engine/cubeloader.o engine/cubeloader.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -c -o engine/decal.o engine/decal.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -c -o engine/dynlight.o engine/dynlight.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -c -o engine/glare.o engine/glare.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -c -o engine/grass.o engine/grass.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -c -o engine/lightmap.o engine/lightmap.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -c -o engine/main.o engine/main.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -c -o engine/material.o engine/material.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -c -o engine/menus.o engine/menus.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -c -o engine/movie.o engine/movie.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -c -o engine/normal.o engine/normal.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -c -o engine/octa.o engine/octa.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -c -o engine/octaedit.o engine/octaedit.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -c -o engine/octarender.o engine/octarender.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -c -o engine/physics.o engine/physics.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -c -o engine/pvs.o engine/pvs.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -c -o engine/rendergl.o engine/rendergl.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -c -o engine/rendermodel.o engine/rendermodel.cpp engine/physics.cpp: In function 'bool move(physent*, vec&)': engine/physics.cpp:1391:27: warning: 'obstacle' may be used uninitialized [-Wmaybe-uninitialized] 1391 | found = findfloor(d, collided, obstacle, slide, floor); | ~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ engine/physics.cpp:1300:6: note: by argument 3 of type 'const vec&' to 'bool findfloor(physent*, bool, const vec&, bool&, vec&)' declared here 1300 | bool findfloor(physent *d, bool collided, const vec &obstacle, bool &slide, vec &floor) | ^~~~~~~~~ engine/physics.cpp:1345:9: note: 'obstacle' declared here 1345 | vec obstacle; | ^~~~~~~~ g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -c -o engine/renderparticles.o engine/renderparticles.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -c -o engine/rendersky.o engine/rendersky.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -c -o engine/rendertext.o engine/rendertext.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -c -o engine/renderva.o engine/renderva.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -c -o engine/server.o engine/server.cpp In file included from shared/cube.h:54, from engine/engine.h:4: In function 'void memclear(T*, size_t) [with T = vec]', inlined from 'void animmodel::mesh::smoothnorms(V*, int, T*, int, float, bool) [with V = vertmodel::vert; T = vertmodel::tri]' at engine/animmodel.h:347:21: shared/tools.h:231:64: warning: 'void* std::memset(void*, int, size_t)' specified bound between 18446744047939747840 and 18446744073709551604 exceeds maximum object size 9223372036854775807 [-Wstringop-overflow=] 231 | template inline void memclear(T *p, size_t n) { memset((void *)p, 0, n * sizeof(T)); } | ~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In file included from engine/rendermodel.cpp:9: engine/animmodel.h: In function 'void animmodel::mesh::smoothnorms(V*, int, T*, int, float, bool) [with V = vertmodel::vert; T = vertmodel::tri]': engine/animmodel.h:327:19: warning: 'void* std::memset(void*, int, size_t)' specified bound between 18446744065119617024 and 18446744073709551612 exceeds maximum object size 9223372036854775807 [-Wstringop-overflow=] 327 | memset(next, -1, numverts*sizeof(int)); | ~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -c -o engine/serverbrowser.o engine/serverbrowser.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -c -o engine/shader.o engine/shader.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -c -o engine/shadowmap.o engine/shadowmap.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -c -o engine/sound.o engine/sound.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -c -o engine/texture.o engine/texture.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -c -o engine/water.o engine/water.cpp In function 'void memclear(T*, size_t) [with T = vec]', inlined from 'void animmodel::mesh::smoothnorms(V*, int, T*, int, float, bool) [with V = skelmodel::vert; T = skelmodel::tri]' at engine/animmodel.h:347:21, inlined from 'void skelmodel::skelmesh::smoothnorms(float, bool)' at engine/skelmodel.h:198:30, inlined from 'bool md5::md5meshgroup::loadmesh(const char*, float)' at engine/md5.h:252:46: shared/tools.h:231:64: warning: 'void* std::memset(void*, int, size_t)' specified bound between 18446744047939747840 and 18446744073709551604 exceeds maximum object size 9223372036854775807 [-Wstringop-overflow=] 231 | template inline void memclear(T *p, size_t n) { memset((void *)p, 0, n * sizeof(T)); } | ~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In member function 'void animmodel::mesh::smoothnorms(V*, int, T*, int, float, bool) [with V = skelmodel::vert; T = skelmodel::tri]', inlined from 'void skelmodel::skelmesh::smoothnorms(float, bool)' at engine/skelmodel.h:198:30, inlined from 'bool md5::md5meshgroup::loadmesh(const char*, float)' at engine/md5.h:252:46: engine/animmodel.h:327:19: warning: 'void* std::memset(void*, int, size_t)' specified bound between 18446744065119617024 and 18446744073709551612 exceeds maximum object size 9223372036854775807 [-Wstringop-overflow=] 327 | memset(next, -1, numverts*sizeof(int)); | ~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In file included from engine/rendermodel.cpp:31: engine/obj.h: In member function 'bool obj::objmeshgroup::load(const char*, float)': engine/obj.h:63:27: warning: 'void* std::memcpy(void*, const void*, size_t)' writing between 18446744022169944064 and 18446744073709551592 bytes into a region of size 9223372036854775807 [-Wstringop-overflow=] 63 | memcpy(curmesh->verts, verts.getbuf(), verts.length()*sizeof(vert)); \ | ~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ engine/obj.h:155:25: note: in expansion of macro 'FLUSHMESH' 155 | if(curmesh) FLUSHMESH; | ^~~~~~~~~ engine/obj.h:62:61: note: destination object of size 9223372036854775807 allocated by 'operator new []' 62 | curmesh->verts = new vert[verts.length()]; \ | ^ engine/obj.h:155:25: note: in expansion of macro 'FLUSHMESH' 155 | if(curmesh) FLUSHMESH; | ^~~~~~~~~ engine/obj.h:63:27: warning: 'void* std::memcpy(void*, const void*, size_t)' writing between 18446744022169944064 and 18446744073709551592 bytes into a region of size 9223372036854775807 [-Wstringop-overflow=] 63 | memcpy(curmesh->verts, verts.getbuf(), verts.length()*sizeof(vert)); \ | ~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ engine/obj.h:103:37: note: in expansion of macro 'FLUSHMESH' 103 | if(curmesh) FLUSHMESH; | ^~~~~~~~~ engine/obj.h:62:61: note: destination object of size 9223372036854775807 allocated by 'operator new []' 62 | curmesh->verts = new vert[verts.length()]; \ | ^ engine/obj.h:103:37: note: in expansion of macro 'FLUSHMESH' 103 | if(curmesh) FLUSHMESH; | ^~~~~~~~~ g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -c -o engine/world.o engine/world.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -c -o engine/worldio.o engine/worldio.cpp In function 'void memclear(T*, size_t) [with T = vec]', inlined from 'void animmodel::mesh::calctangents(B*, V*, TC*, int, T*, int, bool) [with B = skelmodel::bumpvert; V = skelmodel::vert; TC = skelmodel::vert; T = skelmodel::tri]' at engine/animmodel.h:419:21, inlined from 'void skelmodel::skelmesh::calctangents(bool)' at engine/skelmodel.h:210:31, inlined from 'void skelmodel::skelmesh::calctangents(bool)' at engine/skelmodel.h:206:14, inlined from 'void skelmodel::skelmeshgroup::genvbo(bool, skelmodel::vbocacheentry&)' at engine/skelmodel.h:1180:77: shared/tools.h:231:64: warning: 'void* std::memset(void*, int, size_t)' specified bound between 18446744047939747840 and 18446744073709551604 exceeds maximum object size 9223372036854775807 [-Wstringop-overflow=] 231 | template inline void memclear(T *p, size_t n) { memset((void *)p, 0, n * sizeof(T)); } | ~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~ g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -c -o fpsgame/ai.o fpsgame/ai.cpp engine/worldio.cpp: In function 'void _Z10savevslotsP6streami.part.0(stream*, int)': engine/worldio.cpp:784:11: warning: 'void* std::memset(void*, int, size_t)' specified bound between 18446744065119617024 and 18446744073709551612 exceeds maximum object size 9223372036854775807 [-Wstringop-overflow=] 784 | memset(prev, -1, numvslots*sizeof(int)); | ~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ engine/worldio.cpp: In function 'void loadvslots(stream*, int)': engine/worldio.cpp:857:11: warning: 'void* std::memset(void*, int, size_t)' specified bound between 18446744065119617024 and 18446744073709551612 exceeds maximum object size 9223372036854775807 [-Wstringop-overflow=] 857 | memset(prev, -1, numvslots*sizeof(int)); | ~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -c -o fpsgame/client.o fpsgame/client.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -c -o fpsgame/entities.o fpsgame/entities.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -c -o fpsgame/fps.o fpsgame/fps.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -c -o fpsgame/monster.o fpsgame/monster.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -c -o fpsgame/movable.o fpsgame/movable.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -c -o fpsgame/render.o fpsgame/render.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -c -o fpsgame/scoreboard.o fpsgame/scoreboard.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -c -o fpsgame/server.o fpsgame/server.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -c -o fpsgame/waypoint.o fpsgame/waypoint.cpp g++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -Wall -fsigned-char -fno-exceptions -fno-rtti -Ishared -Iengine -Ifpsgame -I/opt/local/include `sdl2-config --cflags` -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -c -o fpsgame/weapon.o fpsgame/weapon.cpp g++ -lsocket -lnsl -L/opt/local/lib -Wl,-R/opt/local/lib -L/usr/lib/amd64 -Wl,-R/usr/lib/amd64 -liconv -o sauer_client shared/crypto.o shared/geom.o shared/glemu.o shared/stream.o shared/tools.o shared/zip.o engine/3dgui.o engine/bih.o engine/blend.o engine/blob.o engine/client.o engine/command.o engine/console.o engine/cubeloader.o engine/decal.o engine/dynlight.o engine/glare.o engine/grass.o engine/lightmap.o engine/main.o engine/material.o engine/menus.o engine/movie.o engine/normal.o engine/octa.o engine/octaedit.o engine/octarender.o engine/physics.o engine/pvs.o engine/rendergl.o engine/rendermodel.o engine/renderparticles.o engine/rendersky.o engine/rendertext.o engine/renderva.o engine/server.o engine/serverbrowser.o engine/shader.o engine/shadowmap.o engine/sound.o engine/texture.o engine/water.o engine/world.o engine/worldio.o fpsgame/ai.o fpsgame/client.o fpsgame/entities.o fpsgame/fps.o fpsgame/monster.o fpsgame/movable.o fpsgame/render.o fpsgame/scoreboard.o fpsgame/server.o fpsgame/waypoint.o fpsgame/weapon.o -Wl,-R/opt/local/lib -L/opt/local/lib -lenet -lX11 `sdl2-config --libs` -lSDL2_image -lSDL2_mixer -lz -lGL *** Please use pkgtools/verifypc to sanity check dependencies.