[*] c++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/local/include -I/usr/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/opt/local/include/ncurses -O3 -Isource '-DBINDIR="/opt/local/bin"' -pthread -c TradingPanel.cpp <.> /home/pbuild/work/games/endless-sky/work/.gcc/bin/g++ -std=c++11 -m64 -fstack-protector-strong -D_FORTIFY_SOURCE=2 -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/home/pbuild/work/games/endless-sky/work/.buildlink/include -I/home/pbuild/work/games/endless-sky/work/.buildlink/include/SDL2 -I/home/pbuild/work/games/endless-sky/work/.buildlink/include/libdrm -I/home/pbuild/work/games/endless-sky/work/.buildlink/include/ncurses -O3 -Isource '-DBINDIR="/opt/local/bin"' -pthread -c TradingPanel.cpp -specs=/home/pbuild/work/games/endless-sky/work/.cwrapper/specs.pkgsrc [*] c++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/local/include -I/usr/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/opt/local/include/ncurses -O3 -Isource '-DBINDIR="/opt/local/bin"' -pthread -c OutlineShader.cpp <.> /home/pbuild/work/games/endless-sky/work/.gcc/bin/g++ -std=c++11 -m64 -fstack-protector-strong -D_FORTIFY_SOURCE=2 -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/home/pbuild/work/games/endless-sky/work/.buildlink/include -I/home/pbuild/work/games/endless-sky/work/.buildlink/include/SDL2 -I/home/pbuild/work/games/endless-sky/work/.buildlink/include/libdrm -I/home/pbuild/work/games/endless-sky/work/.buildlink/include/ncurses -O3 -Isource '-DBINDIR="/opt/local/bin"' -pthread -c OutlineShader.cpp -specs=/home/pbuild/work/games/endless-sky/work/.cwrapper/specs.pkgsrc [*] c++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/local/include -I/usr/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/opt/local/include/ncurses -O3 -Isource '-DBINDIR="/opt/local/bin"' -pthread -c Trade.cpp <.> /home/pbuild/work/games/endless-sky/work/.gcc/bin/g++ -std=c++11 -m64 -fstack-protector-strong -D_FORTIFY_SOURCE=2 -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/home/pbuild/work/games/endless-sky/work/.buildlink/include -I/home/pbuild/work/games/endless-sky/work/.buildlink/include/SDL2 -I/home/pbuild/work/games/endless-sky/work/.buildlink/include/libdrm -I/home/pbuild/work/games/endless-sky/work/.buildlink/include/ncurses -O3 -Isource '-DBINDIR="/opt/local/bin"' -pthread -c Trade.cpp -specs=/home/pbuild/work/games/endless-sky/work/.cwrapper/specs.pkgsrc [*] c++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/local/include -I/usr/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/opt/local/include/ncurses -O3 -Isource '-DBINDIR="/opt/local/bin"' -pthread -c Music.cpp <.> /home/pbuild/work/games/endless-sky/work/.gcc/bin/g++ -std=c++11 -m64 -fstack-protector-strong -D_FORTIFY_SOURCE=2 -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/home/pbuild/work/games/endless-sky/work/.buildlink/include -I/home/pbuild/work/games/endless-sky/work/.buildlink/include/SDL2 -I/home/pbuild/work/games/endless-sky/work/.buildlink/include/libdrm -I/home/pbuild/work/games/endless-sky/work/.buildlink/include/ncurses -O3 -Isource '-DBINDIR="/opt/local/bin"' -pthread -c Music.cpp -specs=/home/pbuild/work/games/endless-sky/work/.cwrapper/specs.pkgsrc [*] c++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/local/include -I/usr/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/opt/local/include/ncurses -O3 -Isource '-DBINDIR="/opt/local/bin"' -pthread -c Color.cpp <.> /home/pbuild/work/games/endless-sky/work/.gcc/bin/g++ -std=c++11 -m64 -fstack-protector-strong -D_FORTIFY_SOURCE=2 -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/home/pbuild/work/games/endless-sky/work/.buildlink/include -I/home/pbuild/work/games/endless-sky/work/.buildlink/include/SDL2 -I/home/pbuild/work/games/endless-sky/work/.buildlink/include/libdrm -I/home/pbuild/work/games/endless-sky/work/.buildlink/include/ncurses -O3 -Isource '-DBINDIR="/opt/local/bin"' -pthread -c Color.cpp -specs=/home/pbuild/work/games/endless-sky/work/.cwrapper/specs.pkgsrc [*] c++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/local/include -I/usr/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/opt/local/include/ncurses -O3 -Isource '-DBINDIR="/opt/local/bin"' -pthread -c StartConditions.cpp <.> /home/pbuild/work/games/endless-sky/work/.gcc/bin/g++ -std=c++11 -m64 -fstack-protector-strong -D_FORTIFY_SOURCE=2 -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/home/pbuild/work/games/endless-sky/work/.buildlink/include -I/home/pbuild/work/games/endless-sky/work/.buildlink/include/SDL2 -I/home/pbuild/work/games/endless-sky/work/.buildlink/include/libdrm -I/home/pbuild/work/games/endless-sky/work/.buildlink/include/ncurses -O3 -Isource '-DBINDIR="/opt/local/bin"' -pthread -c StartConditions.cpp -specs=/home/pbuild/work/games/endless-sky/work/.cwrapper/specs.pkgsrc [*] c++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/local/include -I/usr/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/opt/local/include/ncurses -O3 -Isource '-DBINDIR="/opt/local/bin"' -pthread -c Sprite.cpp <.> /home/pbuild/work/games/endless-sky/work/.gcc/bin/g++ -std=c++11 -m64 -fstack-protector-strong -D_FORTIFY_SOURCE=2 -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/home/pbuild/work/games/endless-sky/work/.buildlink/include -I/home/pbuild/work/games/endless-sky/work/.buildlink/include/SDL2 -I/home/pbuild/work/games/endless-sky/work/.buildlink/include/libdrm -I/home/pbuild/work/games/endless-sky/work/.buildlink/include/ncurses -O3 -Isource '-DBINDIR="/opt/local/bin"' -pthread -c Sprite.cpp -specs=/home/pbuild/work/games/endless-sky/work/.cwrapper/specs.pkgsrc [*] c++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/local/include -I/usr/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/opt/local/include/ncurses -O3 -Isource '-DBINDIR="/opt/local/bin"' -pthread -c OutfitterPanel.cpp <.> /home/pbuild/work/games/endless-sky/work/.gcc/bin/g++ -std=c++11 -m64 -fstack-protector-strong -D_FORTIFY_SOURCE=2 -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/home/pbuild/work/games/endless-sky/work/.buildlink/include -I/home/pbuild/work/games/endless-sky/work/.buildlink/include/SDL2 -I/home/pbuild/work/games/endless-sky/work/.buildlink/include/libdrm -I/home/pbuild/work/games/endless-sky/work/.buildlink/include/ncurses -O3 -Isource '-DBINDIR="/opt/local/bin"' -pthread -c OutfitterPanel.cpp -specs=/home/pbuild/work/games/endless-sky/work/.cwrapper/specs.pkgsrc [*] c++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/local/include -I/usr/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/opt/local/include/ncurses -O3 -Isource '-DBINDIR="/opt/local/bin"' -pthread -c PlayerInfo.cpp <.> /home/pbuild/work/games/endless-sky/work/.gcc/bin/g++ -std=c++11 -m64 -fstack-protector-strong -D_FORTIFY_SOURCE=2 -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/home/pbuild/work/games/endless-sky/work/.buildlink/include -I/home/pbuild/work/games/endless-sky/work/.buildlink/include/SDL2 -I/home/pbuild/work/games/endless-sky/work/.buildlink/include/libdrm -I/home/pbuild/work/games/endless-sky/work/.buildlink/include/ncurses -O3 -Isource '-DBINDIR="/opt/local/bin"' -pthread -c PlayerInfo.cpp -specs=/home/pbuild/work/games/endless-sky/work/.cwrapper/specs.pkgsrc [*] c++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/local/include -I/usr/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/opt/local/include/ncurses -O3 -Isource '-DBINDIR="/opt/local/bin"' -pthread -c SpriteQueue.cpp <.> /home/pbuild/work/games/endless-sky/work/.gcc/bin/g++ -std=c++11 -m64 -fstack-protector-strong -D_FORTIFY_SOURCE=2 -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/home/pbuild/work/games/endless-sky/work/.buildlink/include -I/home/pbuild/work/games/endless-sky/work/.buildlink/include/SDL2 -I/home/pbuild/work/games/endless-sky/work/.buildlink/include/libdrm -I/home/pbuild/work/games/endless-sky/work/.buildlink/include/ncurses -O3 -Isource '-DBINDIR="/opt/local/bin"' -pthread -c SpriteQueue.cpp -specs=/home/pbuild/work/games/endless-sky/work/.cwrapper/specs.pkgsrc [*] c++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/local/include -I/usr/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/opt/local/include/ncurses -O3 -Isource '-DBINDIR="/opt/local/bin"' -pthread -c Galaxy.cpp <.> /home/pbuild/work/games/endless-sky/work/.gcc/bin/g++ -std=c++11 -m64 -fstack-protector-strong -D_FORTIFY_SOURCE=2 -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/home/pbuild/work/games/endless-sky/work/.buildlink/include -I/home/pbuild/work/games/endless-sky/work/.buildlink/include/SDL2 -I/home/pbuild/work/games/endless-sky/work/.buildlink/include/libdrm -I/home/pbuild/work/games/endless-sky/work/.buildlink/include/ncurses -O3 -Isource '-DBINDIR="/opt/local/bin"' -pthread -c Galaxy.cpp -specs=/home/pbuild/work/games/endless-sky/work/.cwrapper/specs.pkgsrc [*] c++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/local/include -I/usr/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/opt/local/include/ncurses -O3 -Isource '-DBINDIR="/opt/local/bin"' -pthread -c DataNode.cpp <.> /home/pbuild/work/games/endless-sky/work/.gcc/bin/g++ -std=c++11 -m64 -fstack-protector-strong -D_FORTIFY_SOURCE=2 -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/home/pbuild/work/games/endless-sky/work/.buildlink/include -I/home/pbuild/work/games/endless-sky/work/.buildlink/include/SDL2 -I/home/pbuild/work/games/endless-sky/work/.buildlink/include/libdrm -I/home/pbuild/work/games/endless-sky/work/.buildlink/include/ncurses -O3 -Isource '-DBINDIR="/opt/local/bin"' -pthread -c DataNode.cpp -specs=/home/pbuild/work/games/endless-sky/work/.cwrapper/specs.pkgsrc [*] c++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/local/include -I/usr/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/opt/local/include/ncurses -O3 -Isource '-DBINDIR="/opt/local/bin"' -pthread -c Effect.cpp <.> /home/pbuild/work/games/endless-sky/work/.gcc/bin/g++ -std=c++11 -m64 -fstack-protector-strong -D_FORTIFY_SOURCE=2 -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/home/pbuild/work/games/endless-sky/work/.buildlink/include -I/home/pbuild/work/games/endless-sky/work/.buildlink/include/SDL2 -I/home/pbuild/work/games/endless-sky/work/.buildlink/include/libdrm -I/home/pbuild/work/games/endless-sky/work/.buildlink/include/ncurses -O3 -Isource '-DBINDIR="/opt/local/bin"' -pthread -c Effect.cpp -specs=/home/pbuild/work/games/endless-sky/work/.cwrapper/specs.pkgsrc [*] c++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/local/include -I/usr/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/opt/local/include/ncurses -O3 -Isource '-DBINDIR="/opt/local/bin"' -pthread -c Government.cpp <.> /home/pbuild/work/games/endless-sky/work/.gcc/bin/g++ -std=c++11 -m64 -fstack-protector-strong -D_FORTIFY_SOURCE=2 -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/home/pbuild/work/games/endless-sky/work/.buildlink/include -I/home/pbuild/work/games/endless-sky/work/.buildlink/include/SDL2 -I/home/pbuild/work/games/endless-sky/work/.buildlink/include/libdrm -I/home/pbuild/work/games/endless-sky/work/.buildlink/include/ncurses -O3 -Isource '-DBINDIR="/opt/local/bin"' -pthread -c Government.cpp -specs=/home/pbuild/work/games/endless-sky/work/.cwrapper/specs.pkgsrc [*] c++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/local/include -I/usr/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/opt/local/include/ncurses -O3 -Isource '-DBINDIR="/opt/local/bin"' -pthread -c Projectile.cpp <.> /home/pbuild/work/games/endless-sky/work/.gcc/bin/g++ -std=c++11 -m64 -fstack-protector-strong -D_FORTIFY_SOURCE=2 -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/home/pbuild/work/games/endless-sky/work/.buildlink/include -I/home/pbuild/work/games/endless-sky/work/.buildlink/include/SDL2 -I/home/pbuild/work/games/endless-sky/work/.buildlink/include/libdrm -I/home/pbuild/work/games/endless-sky/work/.buildlink/include/ncurses -O3 -Isource '-DBINDIR="/opt/local/bin"' -pthread -c Projectile.cpp -specs=/home/pbuild/work/games/endless-sky/work/.cwrapper/specs.pkgsrc [*] c++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/local/include -I/usr/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/opt/local/include/ncurses -O3 -Isource '-DBINDIR="/opt/local/bin"' -pthread -c CaptureOdds.cpp <.> /home/pbuild/work/games/endless-sky/work/.gcc/bin/g++ -std=c++11 -m64 -fstack-protector-strong -D_FORTIFY_SOURCE=2 -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/home/pbuild/work/games/endless-sky/work/.buildlink/include -I/home/pbuild/work/games/endless-sky/work/.buildlink/include/SDL2 -I/home/pbuild/work/games/endless-sky/work/.buildlink/include/libdrm -I/home/pbuild/work/games/endless-sky/work/.buildlink/include/ncurses -O3 -Isource '-DBINDIR="/opt/local/bin"' -pthread -c CaptureOdds.cpp -specs=/home/pbuild/work/games/endless-sky/work/.cwrapper/specs.pkgsrc [*] c++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/local/include -I/usr/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/opt/local/include/ncurses -O3 -Isource '-DBINDIR="/opt/local/bin"' -pthread -c StarField.cpp <.> /home/pbuild/work/games/endless-sky/work/.gcc/bin/g++ -std=c++11 -m64 -fstack-protector-strong -D_FORTIFY_SOURCE=2 -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/home/pbuild/work/games/endless-sky/work/.buildlink/include -I/home/pbuild/work/games/endless-sky/work/.buildlink/include/SDL2 -I/home/pbuild/work/games/endless-sky/work/.buildlink/include/libdrm -I/home/pbuild/work/games/endless-sky/work/.buildlink/include/ncurses -O3 -Isource '-DBINDIR="/opt/local/bin"' -pthread -c StarField.cpp -specs=/home/pbuild/work/games/endless-sky/work/.cwrapper/specs.pkgsrc [*] c++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/local/include -I/usr/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/opt/local/include/ncurses -O3 -Isource '-DBINDIR="/opt/local/bin"' -pthread -c Armament.cpp <.> /home/pbuild/work/games/endless-sky/work/.gcc/bin/g++ -std=c++11 -m64 -fstack-protector-strong -D_FORTIFY_SOURCE=2 -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/home/pbuild/work/games/endless-sky/work/.buildlink/include -I/home/pbuild/work/games/endless-sky/work/.buildlink/include/SDL2 -I/home/pbuild/work/games/endless-sky/work/.buildlink/include/libdrm -I/home/pbuild/work/games/endless-sky/work/.buildlink/include/ncurses -O3 -Isource '-DBINDIR="/opt/local/bin"' -pthread -c Armament.cpp -specs=/home/pbuild/work/games/endless-sky/work/.cwrapper/specs.pkgsrc [*] c++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/local/include -I/usr/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/opt/local/include/ncurses -O3 -Isource '-DBINDIR="/opt/local/bin"' -pthread -c ItemInfoDisplay.cpp <.> /home/pbuild/work/games/endless-sky/work/.gcc/bin/g++ -std=c++11 -m64 -fstack-protector-strong -D_FORTIFY_SOURCE=2 -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/home/pbuild/work/games/endless-sky/work/.buildlink/include -I/home/pbuild/work/games/endless-sky/work/.buildlink/include/SDL2 -I/home/pbuild/work/games/endless-sky/work/.buildlink/include/libdrm -I/home/pbuild/work/games/endless-sky/work/.buildlink/include/ncurses -O3 -Isource '-DBINDIR="/opt/local/bin"' -pthread -c ItemInfoDisplay.cpp -specs=/home/pbuild/work/games/endless-sky/work/.cwrapper/specs.pkgsrc [*] c++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/local/include -I/usr/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/opt/local/include/ncurses -O3 -Isource '-DBINDIR="/opt/local/bin"' -pthread -c FillShader.cpp <.> /home/pbuild/work/games/endless-sky/work/.gcc/bin/g++ -std=c++11 -m64 -fstack-protector-strong -D_FORTIFY_SOURCE=2 -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/home/pbuild/work/games/endless-sky/work/.buildlink/include -I/home/pbuild/work/games/endless-sky/work/.buildlink/include/SDL2 -I/home/pbuild/work/games/endless-sky/work/.buildlink/include/libdrm -I/home/pbuild/work/games/endless-sky/work/.buildlink/include/ncurses -O3 -Isource '-DBINDIR="/opt/local/bin"' -pthread -c FillShader.cpp -specs=/home/pbuild/work/games/endless-sky/work/.cwrapper/specs.pkgsrc [*] c++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/local/include -I/usr/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/opt/local/include/ncurses -O3 -Isource '-DBINDIR="/opt/local/bin"' -pthread -c Screen.cpp <.> /home/pbuild/work/games/endless-sky/work/.gcc/bin/g++ -std=c++11 -m64 -fstack-protector-strong -D_FORTIFY_SOURCE=2 -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/home/pbuild/work/games/endless-sky/work/.buildlink/include -I/home/pbuild/work/games/endless-sky/work/.buildlink/include/SDL2 -I/home/pbuild/work/games/endless-sky/work/.buildlink/include/libdrm -I/home/pbuild/work/games/endless-sky/work/.buildlink/include/ncurses -O3 -Isource '-DBINDIR="/opt/local/bin"' -pthread -c Screen.cpp -specs=/home/pbuild/work/games/endless-sky/work/.cwrapper/specs.pkgsrc [*] c++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/local/include -I/usr/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/opt/local/include/ncurses -O3 -Isource '-DBINDIR="/opt/local/bin"' -pthread -c StartConditionsPanel.cpp <.> /home/pbuild/work/games/endless-sky/work/.gcc/bin/g++ -std=c++11 -m64 -fstack-protector-strong -D_FORTIFY_SOURCE=2 -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/home/pbuild/work/games/endless-sky/work/.buildlink/include -I/home/pbuild/work/games/endless-sky/work/.buildlink/include/SDL2 -I/home/pbuild/work/games/endless-sky/work/.buildlink/include/libdrm -I/home/pbuild/work/games/endless-sky/work/.buildlink/include/ncurses -O3 -Isource '-DBINDIR="/opt/local/bin"' -pthread -c StartConditionsPanel.cpp -specs=/home/pbuild/work/games/endless-sky/work/.cwrapper/specs.pkgsrc [*] c++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/local/include -I/usr/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/opt/local/include/ncurses -O3 -Isource '-DBINDIR="/opt/local/bin"' -pthread -c Preferences.cpp <.> /home/pbuild/work/games/endless-sky/work/.gcc/bin/g++ -std=c++11 -m64 -fstack-protector-strong -D_FORTIFY_SOURCE=2 -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/home/pbuild/work/games/endless-sky/work/.buildlink/include -I/home/pbuild/work/games/endless-sky/work/.buildlink/include/SDL2 -I/home/pbuild/work/games/endless-sky/work/.buildlink/include/libdrm -I/home/pbuild/work/games/endless-sky/work/.buildlink/include/ncurses -O3 -Isource '-DBINDIR="/opt/local/bin"' -pthread -c Preferences.cpp -specs=/home/pbuild/work/games/endless-sky/work/.cwrapper/specs.pkgsrc [*] c++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/local/include -I/usr/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/opt/local/include/ncurses -O3 -Isource '-DBINDIR="/opt/local/bin"' -pthread -c EscortDisplay.cpp <.> /home/pbuild/work/games/endless-sky/work/.gcc/bin/g++ -std=c++11 -m64 -fstack-protector-strong -D_FORTIFY_SOURCE=2 -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/home/pbuild/work/games/endless-sky/work/.buildlink/include -I/home/pbuild/work/games/endless-sky/work/.buildlink/include/SDL2 -I/home/pbuild/work/games/endless-sky/work/.buildlink/include/libdrm -I/home/pbuild/work/games/endless-sky/work/.buildlink/include/ncurses -O3 -Isource '-DBINDIR="/opt/local/bin"' -pthread -c EscortDisplay.cpp -specs=/home/pbuild/work/games/endless-sky/work/.cwrapper/specs.pkgsrc [*] c++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/local/include -I/usr/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/opt/local/include/ncurses -O3 -Isource '-DBINDIR="/opt/local/bin"' -pthread -c CoreStartData.cpp <.> /home/pbuild/work/games/endless-sky/work/.gcc/bin/g++ -std=c++11 -m64 -fstack-protector-strong -D_FORTIFY_SOURCE=2 -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/home/pbuild/work/games/endless-sky/work/.buildlink/include -I/home/pbuild/work/games/endless-sky/work/.buildlink/include/SDL2 -I/home/pbuild/work/games/endless-sky/work/.buildlink/include/libdrm -I/home/pbuild/work/games/endless-sky/work/.buildlink/include/ncurses -O3 -Isource '-DBINDIR="/opt/local/bin"' -pthread -c CoreStartData.cpp -specs=/home/pbuild/work/games/endless-sky/work/.cwrapper/specs.pkgsrc [*] c++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/local/include -I/usr/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/opt/local/include/ncurses -O3 -Isource '-DBINDIR="/opt/local/bin"' -pthread -c ConversationPanel.cpp <.> /home/pbuild/work/games/endless-sky/work/.gcc/bin/g++ -std=c++11 -m64 -fstack-protector-strong -D_FORTIFY_SOURCE=2 -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/home/pbuild/work/games/endless-sky/work/.buildlink/include -I/home/pbuild/work/games/endless-sky/work/.buildlink/include/SDL2 -I/home/pbuild/work/games/endless-sky/work/.buildlink/include/libdrm -I/home/pbuild/work/games/endless-sky/work/.buildlink/include/ncurses -O3 -Isource '-DBINDIR="/opt/local/bin"' -pthread -c ConversationPanel.cpp -specs=/home/pbuild/work/games/endless-sky/work/.cwrapper/specs.pkgsrc [*] c++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/local/include -I/usr/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/opt/local/include/ncurses -O3 -Isource '-DBINDIR="/opt/local/bin"' -pthread -c News.cpp <.> /home/pbuild/work/games/endless-sky/work/.gcc/bin/g++ -std=c++11 -m64 -fstack-protector-strong -D_FORTIFY_SOURCE=2 -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/home/pbuild/work/games/endless-sky/work/.buildlink/include -I/home/pbuild/work/games/endless-sky/work/.buildlink/include/SDL2 -I/home/pbuild/work/games/endless-sky/work/.buildlink/include/libdrm -I/home/pbuild/work/games/endless-sky/work/.buildlink/include/ncurses -O3 -Isource '-DBINDIR="/opt/local/bin"' -pthread -c News.cpp -specs=/home/pbuild/work/games/endless-sky/work/.cwrapper/specs.pkgsrc