=> "/opt/local/bin/bmake" ["-C", "/data/jenkins/workspace/pkgsrc-trunk-x86_64/games/ccleste", "all", "BATCH=1", "DEPENDS_TARGET=/nonexistent"] WARNING: [license.mk] Every package should define a LICENSE. ===> Building for ccleste-1.4.0nb5 gcc -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -std=c99 -Wall `sdl2-config --cflags` -c -o celeste.o celeste.c gcc -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/local/include -I/opt/local/include/SDL2 -I/opt/local/include/libdrm -I/usr/include -I/opt/local/include/ncurses -std=c99 -Wall `sdl2-config --cflags` sdl12main.c celeste.o -o ccleste -L/opt/local/lib -Wl,-R/opt/local/lib -L/usr/lib/amd64 -Wl,-R/usr/lib/amd64 -liconv $(sdl2-config --libs) -lSDL2_mixer -lm