+ case "${usergroup_phase}" in + local run_cmd + run_cmd=run_su + shift + run_su /opt/pkg/bin/bmake all BATCH=1 DEPENDS_TARGET=/nonexistent WRKLOG=/tmp/bulklog/angband-sdl-4.2.5nb2/work.log + su pbulk -c '"$@"' make /opt/pkg/bin/bmake all BATCH=1 DEPENDS_TARGET=/nonexistent WRKLOG=/tmp/bulklog/angband-sdl-4.2.5nb2/work.log ===> Building for angband-sdl-4.2.5nb2 Entering directory src. Compiling cave.c... Compiling cave-map.c... Compiling cave-square.c... Compiling cave-view.c... Successfully compiled cave-map.c. Compiling cmd-cave.c... Successfully compiled cave-view.c. Compiling cmd-core.c... Successfully compiled cave.c. Compiling cmd-misc.c... Successfully compiled cmd-core.c. Compiling cmd-obj.c... Successfully compiled cave-square.c. Compiling cmd-pickup.c... Successfully compiled cmd-cave.c. Compiling cmd-spoil.c... Successfully compiled cmd-misc.c. Compiling cmd-wizard.c... Successfully compiled cmd-spoil.c. Compiling datafile.c... Successfully compiled cmd-pickup.c. Compiling debug.c... Successfully compiled cmd-obj.c. Compiling effect-handler-attack.c... Successfully compiled debug.c. Compiling effect-handler-general.c... Successfully compiled datafile.c. Compiling effects.c... Successfully compiled cmd-wizard.c. Compiling effects-info.c... Successfully compiled effects.c. Compiling game-event.c... Successfully compiled effect-handler-attack.c. Compiling game-input.c... Successfully compiled game-event.c. Compiling game-world.c... Successfully compiled effects-info.c. Compiling generate.c... Successfully compiled game-input.c. Compiling gen-cave.c... Successfully compiled effect-handler-general.c. Compiling gen-chunk.c... Successfully compiled game-world.c. Compiling gen-monster.c... Successfully compiled gen-chunk.c. Compiling gen-room.c... Successfully compiled generate.c. Compiling gen-util.c... Successfully compiled gen-monster.c. Compiling grafmode.c... Successfully compiled gen-cave.c. Compiling guid.c... Successfully compiled gen-util.c. Compiling init.c... Successfully compiled grafmode.c. Compiling load.c... Successfully compiled guid.c. Compiling message.c... Successfully compiled message.c. Compiling mon-attack.c... Successfully compiled gen-room.c. Compiling mon-blows.c... Successfully compiled load.c. Compiling mon-desc.c... Successfully compiled mon-attack.c. Compiling mon-group.c... Successfully compiled mon-blows.c. Compiling mon-init.c... Successfully compiled mon-desc.c. Compiling mon-list.c... Successfully compiled mon-group.c. Compiling mon-lore.c... Successfully compiled init.c. Compiling mon-make.c... Successfully compiled mon-list.c. Compiling mon-move.c... Successfully compiled mon-init.c. Compiling mon-msg.c... Successfully compiled mon-make.c. Compiling mon-predicate.c... Successfully compiled mon-lore.c. Compiling mon-spell.c... Successfully compiled mon-move.c. Compiling mon-summon.c... Successfully compiled mon-msg.c. Compiling mon-timed.c... Successfully compiled mon-predicate.c. Compiling mon-util.c... Successfully compiled mon-spell.c. Successfully compiled mon-summon.c. Compiling obj-chest.c... Compiling obj-curse.c... Successfully compiled mon-timed.c. Compiling obj-desc.c... Successfully compiled obj-curse.c. Compiling obj-gear.c... Successfully compiled obj-chest.c. Compiling obj-ignore.c... Successfully compiled obj-desc.c. Compiling obj-info.c... Successfully compiled mon-util.c. Compiling obj-init.c... Successfully compiled obj-ignore.c. Compiling obj-knowledge.c... Successfully compiled obj-gear.c. Compiling obj-list.c... Successfully compiled obj-info.c. Compiling obj-make.c... Successfully compiled obj-list.c. Compiling obj-pile.c... Successfully compiled obj-init.c. Compiling obj-power.c... Successfully compiled obj-knowledge.c. Compiling obj-properties.c... Successfully compiled obj-make.c. Compiling obj-randart.c... Successfully compiled obj-pile.c. Compiling obj-slays.c... Successfully compiled obj-properties.c. Compiling obj-tval.c... Successfully compiled obj-power.c. Compiling obj-util.c... Successfully compiled obj-slays.c. Successfully compiled obj-tval.c. Compiling option.c... Compiling parser.c... Successfully compiled obj-util.c. Compiling randname.c... Successfully compiled option.c. Compiling player-attack.c... Successfully compiled parser.c. Compiling player-birth.c... Successfully compiled obj-randart.c. Compiling player-calcs.c... Successfully compiled randname.c. Compiling player-class.c... Successfully compiled player-class.c. Compiling player-history.c... Successfully compiled player-attack.c. Compiling player-path.c... Successfully compiled player-birth.c. Compiling player-properties.c... Successfully compiled player-history.c. Compiling player-quest.c... Successfully compiled player-calcs.c. Compiling player-race.c... Successfully compiled player-path.c. Compiling player-spell.c... Successfully compiled player-properties.c. Compiling player-timed.c... Successfully compiled player-race.c. Successfully compiled player-quest.c. Compiling player-util.c... Compiling player.c... Successfully compiled player-spell.c. Compiling project.c... Successfully compiled player.c. Compiling project-feat.c... Successfully compiled player-timed.c. Compiling project-mon.c... Successfully compiled player-util.c. Compiling project-obj.c... Successfully compiled project.c. Compiling project-player.c... Successfully compiled project-feat.c. Compiling score.c... Successfully compiled project-obj.c. Compiling save.c... Successfully compiled project-mon.c. Compiling savefile.c... Successfully compiled score.c. Compiling save-charoutput.c... Successfully compiled project-player.c. Compiling sound-core.c... Successfully compiled savefile.c. Compiling source.c... Successfully compiled save-charoutput.c. Compiling store.c... Successfully compiled save.c. Compiling target.c... Successfully compiled source.c. Compiling trap.c... Successfully compiled sound-core.c. Compiling ui-birth.c... Successfully compiled target.c. Compiling ui-command.c... Successfully compiled trap.c. Compiling ui-context.c... Successfully compiled ui-birth.c. Successfully compiled store.c. Compiling ui-curse.c... Compiling ui-death.c... Successfully compiled ui-command.c. Compiling ui-display.c... Successfully compiled ui-death.c. Compiling ui-effect.c... Successfully compiled ui-curse.c. Compiling ui-entry.c... Successfully compiled ui-context.c. Compiling ui-entry-combiner.c... Successfully compiled ui-effect.c. Compiling ui-entry-renderers.c... Successfully compiled ui-entry-combiner.c. Compiling ui-equip-cmp.c... Successfully compiled ui-display.c. Compiling ui-event.c... Successfully compiled ui-entry.c. Compiling ui-game.c... Successfully compiled ui-entry-renderers.c. Compiling ui-help.c... Successfully compiled ui-event.c. Compiling ui-history.c... Successfully compiled ui-history.c. Compiling ui-init.c... Successfully compiled ui-help.c. Compiling ui-input.c... Successfully compiled ui-equip-cmp.c. Compiling ui-keymap.c... Successfully compiled ui-game.c. Compiling ui-knowledge.c... Successfully compiled ui-init.c. Compiling ui-map.c... Successfully compiled ui-keymap.c. Compiling ui-menu.c... Successfully compiled ui-input.c. Compiling ui-mon-list.c... Successfully compiled ui-map.c. Compiling ui-mon-lore.c... Successfully compiled ui-menu.c. Compiling ui-obj-list.c... Successfully compiled ui-mon-list.c. Compiling ui-object.c... Successfully compiled ui-mon-lore.c. Compiling ui-options.c... Successfully compiled ui-obj-list.c. Compiling ui-output.c... Successfully compiled ui-knowledge.c. Compiling ui-player-properties.c... Successfully compiled ui-output.c. Compiling ui-player.c... Successfully compiled ui-player-properties.c. Compiling ui-prefs.c... Successfully compiled ui-object.c. Compiling ui-score.c... Successfully compiled ui-options.c. Compiling ui-signals.c... Successfully compiled ui-score.c. Compiling ui-spell.c... ui-signals.c: In function 'handle_signal_suspend': ui-signals.c:75:15: error: implicit declaration of function 'kill' [-Wimplicit-function-declaration] 75 | (void)kill(0, SIGSTOP); | ^~~~ ui-signals.c:75:15: warning: nested extern declaration of 'kill' [-Wnested-externs] Failed to compile ui-signals.c! gmake[3]: *** [../mk/buildsys.mk:383: ui-signals.o] Error 1 gmake[3]: *** Waiting for unfinished jobs.... Successfully compiled ui-player.c. Successfully compiled ui-prefs.c. Successfully compiled ui-spell.c. gmake[2]: *** [../mk/buildsys.mk:137: all] Error 2 gmake[1]: *** [mk/buildsys.mk:144: subdirs] Error 2 gmake: *** [mk/buildsys.mk:135: all] Error 2 *** Error code 2 Stop. bmake[1]: stopped making "all" in /data/jenkins/workspace/pkgsrc-upstream-trunk/games/angband-sdl *** Error code 1 Stop. bmake: stopped making "all" in /data/jenkins/workspace/pkgsrc-upstream-trunk/games/angband-sdl