[*] c++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/pkg/include -I/opt/pkg/include/SDL2 -I/opt/pkg/include/libdrm -I/usr/include -I/opt/pkg/include/ncurses -O3 -Isource '-DBINDIR="/opt/pkg/bin"' -pthread -c StartConditions.cpp <.> /home/pbulk/build/games/endless-sky/work/.gcc/bin/g++ -std=c++11 -m64 -fstack-protector-strong -D_FORTIFY_SOURCE=2 -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/home/pbulk/build/games/endless-sky/work/.buildlink/include -I/home/pbulk/build/games/endless-sky/work/.buildlink/include/SDL2 -I/home/pbulk/build/games/endless-sky/work/.buildlink/include/libdrm -I/home/pbulk/build/games/endless-sky/work/.buildlink/include/ncurses -O3 -Isource '-DBINDIR="/opt/pkg/bin"' -pthread -c StartConditions.cpp [*] c++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/pkg/include -I/opt/pkg/include/SDL2 -I/opt/pkg/include/libdrm -I/usr/include -I/opt/pkg/include/ncurses -O3 -Isource '-DBINDIR="/opt/pkg/bin"' -pthread -c SavedGame.cpp <.> /home/pbulk/build/games/endless-sky/work/.gcc/bin/g++ -std=c++11 -m64 -fstack-protector-strong -D_FORTIFY_SOURCE=2 -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/home/pbulk/build/games/endless-sky/work/.buildlink/include -I/home/pbulk/build/games/endless-sky/work/.buildlink/include/SDL2 -I/home/pbulk/build/games/endless-sky/work/.buildlink/include/libdrm -I/home/pbulk/build/games/endless-sky/work/.buildlink/include/ncurses -O3 -Isource '-DBINDIR="/opt/pkg/bin"' -pthread -c SavedGame.cpp [*] c++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/pkg/include -I/opt/pkg/include/SDL2 -I/opt/pkg/include/libdrm -I/usr/include -I/opt/pkg/include/ncurses -O3 -Isource '-DBINDIR="/opt/pkg/bin"' -pthread -c DrawList.cpp <.> /home/pbulk/build/games/endless-sky/work/.gcc/bin/g++ -std=c++11 -m64 -fstack-protector-strong -D_FORTIFY_SOURCE=2 -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/home/pbulk/build/games/endless-sky/work/.buildlink/include -I/home/pbulk/build/games/endless-sky/work/.buildlink/include/SDL2 -I/home/pbulk/build/games/endless-sky/work/.buildlink/include/libdrm -I/home/pbulk/build/games/endless-sky/work/.buildlink/include/ncurses -O3 -Isource '-DBINDIR="/opt/pkg/bin"' -pthread -c DrawList.cpp [*] c++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/pkg/include -I/opt/pkg/include/SDL2 -I/opt/pkg/include/libdrm -I/usr/include -I/opt/pkg/include/ncurses -O3 -Isource '-DBINDIR="/opt/pkg/bin"' -pthread -c Messages.cpp <.> /home/pbulk/build/games/endless-sky/work/.gcc/bin/g++ -std=c++11 -m64 -fstack-protector-strong -D_FORTIFY_SOURCE=2 -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/home/pbulk/build/games/endless-sky/work/.buildlink/include -I/home/pbulk/build/games/endless-sky/work/.buildlink/include/SDL2 -I/home/pbulk/build/games/endless-sky/work/.buildlink/include/libdrm -I/home/pbulk/build/games/endless-sky/work/.buildlink/include/ncurses -O3 -Isource '-DBINDIR="/opt/pkg/bin"' -pthread -c Messages.cpp [*] c++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/pkg/include -I/opt/pkg/include/SDL2 -I/opt/pkg/include/libdrm -I/usr/include -I/opt/pkg/include/ncurses -O3 -Isource '-DBINDIR="/opt/pkg/bin"' -pthread -c Body.cpp <.> /home/pbulk/build/games/endless-sky/work/.gcc/bin/g++ -std=c++11 -m64 -fstack-protector-strong -D_FORTIFY_SOURCE=2 -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/home/pbulk/build/games/endless-sky/work/.buildlink/include -I/home/pbulk/build/games/endless-sky/work/.buildlink/include/SDL2 -I/home/pbulk/build/games/endless-sky/work/.buildlink/include/libdrm -I/home/pbulk/build/games/endless-sky/work/.buildlink/include/ncurses -O3 -Isource '-DBINDIR="/opt/pkg/bin"' -pthread -c Body.cpp [*] c++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/pkg/include -I/opt/pkg/include/SDL2 -I/opt/pkg/include/libdrm -I/usr/include -I/opt/pkg/include/ncurses -O3 -Isource '-DBINDIR="/opt/pkg/bin"' -pthread -c Random.cpp <.> /home/pbulk/build/games/endless-sky/work/.gcc/bin/g++ -std=c++11 -m64 -fstack-protector-strong -D_FORTIFY_SOURCE=2 -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/home/pbulk/build/games/endless-sky/work/.buildlink/include -I/home/pbulk/build/games/endless-sky/work/.buildlink/include/SDL2 -I/home/pbulk/build/games/endless-sky/work/.buildlink/include/libdrm -I/home/pbulk/build/games/endless-sky/work/.buildlink/include/ncurses -O3 -Isource '-DBINDIR="/opt/pkg/bin"' -pthread -c Random.cpp [*] c++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/pkg/include -I/opt/pkg/include/SDL2 -I/opt/pkg/include/libdrm -I/usr/include -I/opt/pkg/include/ncurses -O3 -Isource '-DBINDIR="/opt/pkg/bin"' -pthread -c StarField.cpp <.> /home/pbulk/build/games/endless-sky/work/.gcc/bin/g++ -std=c++11 -m64 -fstack-protector-strong -D_FORTIFY_SOURCE=2 -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/home/pbulk/build/games/endless-sky/work/.buildlink/include -I/home/pbulk/build/games/endless-sky/work/.buildlink/include/SDL2 -I/home/pbulk/build/games/endless-sky/work/.buildlink/include/libdrm -I/home/pbulk/build/games/endless-sky/work/.buildlink/include/ncurses -O3 -Isource '-DBINDIR="/opt/pkg/bin"' -pthread -c StarField.cpp [*] c++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/pkg/include -I/opt/pkg/include/SDL2 -I/opt/pkg/include/libdrm -I/usr/include -I/opt/pkg/include/ncurses -O3 -Isource '-DBINDIR="/opt/pkg/bin"' -pthread -c Test.cpp <.> /home/pbulk/build/games/endless-sky/work/.gcc/bin/g++ -std=c++11 -m64 -fstack-protector-strong -D_FORTIFY_SOURCE=2 -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/home/pbulk/build/games/endless-sky/work/.buildlink/include -I/home/pbulk/build/games/endless-sky/work/.buildlink/include/SDL2 -I/home/pbulk/build/games/endless-sky/work/.buildlink/include/libdrm -I/home/pbulk/build/games/endless-sky/work/.buildlink/include/ncurses -O3 -Isource '-DBINDIR="/opt/pkg/bin"' -pthread -c Test.cpp [*] c++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/pkg/include -I/opt/pkg/include/SDL2 -I/opt/pkg/include/libdrm -I/usr/include -I/opt/pkg/include/ncurses -O3 -Isource '-DBINDIR="/opt/pkg/bin"' -pthread -c DataFile.cpp <.> /home/pbulk/build/games/endless-sky/work/.gcc/bin/g++ -std=c++11 -m64 -fstack-protector-strong -D_FORTIFY_SOURCE=2 -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/home/pbulk/build/games/endless-sky/work/.buildlink/include -I/home/pbulk/build/games/endless-sky/work/.buildlink/include/SDL2 -I/home/pbulk/build/games/endless-sky/work/.buildlink/include/libdrm -I/home/pbulk/build/games/endless-sky/work/.buildlink/include/ncurses -O3 -Isource '-DBINDIR="/opt/pkg/bin"' -pthread -c DataFile.cpp [*] c++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/pkg/include -I/opt/pkg/include/SDL2 -I/opt/pkg/include/libdrm -I/usr/include -I/opt/pkg/include/ncurses -O3 -Isource '-DBINDIR="/opt/pkg/bin"' -pthread -c News.cpp <.> /home/pbulk/build/games/endless-sky/work/.gcc/bin/g++ -std=c++11 -m64 -fstack-protector-strong -D_FORTIFY_SOURCE=2 -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/home/pbulk/build/games/endless-sky/work/.buildlink/include -I/home/pbulk/build/games/endless-sky/work/.buildlink/include/SDL2 -I/home/pbulk/build/games/endless-sky/work/.buildlink/include/libdrm -I/home/pbulk/build/games/endless-sky/work/.buildlink/include/ncurses -O3 -Isource '-DBINDIR="/opt/pkg/bin"' -pthread -c News.cpp [*] c++ -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/opt/pkg/include -I/opt/pkg/include/SDL2 -I/opt/pkg/include/libdrm -I/usr/include -I/opt/pkg/include/ncurses -O3 -Isource '-DBINDIR="/opt/pkg/bin"' -pthread -c Shader.cpp <.> /home/pbulk/build/games/endless-sky/work/.gcc/bin/g++ -std=c++11 -m64 -fstack-protector-strong -D_FORTIFY_SOURCE=2 -pipe -O2 -msave-args -fno-aggressive-loop-optimizations -I/home/pbulk/build/games/endless-sky/work/.buildlink/include -I/home/pbulk/build/games/endless-sky/work/.buildlink/include/SDL2 -I/home/pbulk/build/games/endless-sky/work/.buildlink/include/libdrm -I/home/pbulk/build/games/endless-sky/work/.buildlink/include/ncurses -O3 -Isource '-DBINDIR="/opt/pkg/bin"' -pthread -c Shader.cpp